Player Matchup

Mercury
Mercury
CodyStone
Mercury
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 51L
1,422 Elo+
Party 2
Baron Samedi
Baron Samedi
GaeaTheHealer
Baron Samedi
Level 143
God Stats
2W - 0L
2,014 SR
Queue Stats
52W - 55L
1,421 Elo+
Party 2
Geb
Geb
LiifeAlert
Geb
Level 5
God Stats
3W - 3L
1,198 SR
Queue Stats
5W - 7L
1,272 Elo+
Party 1
Bellona
Bellona
NekoMango
Bellona
Level 6
God Stats
1W - 0L
1,586 SR
Queue Stats
2W - 2L
1,376 Elo+
Party 2
Medusa
Medusa
NoFuture01
Medusa
Level 67
God Stats
83W - 64L
1,591 SR
Queue Stats
336W - 333L
1,488 Elo+
Party 1
Team Averages
Level 48
1,578 SR
1,396 Elo+

VS

Team Averages
Level 39
1,475 SR
1,393 Elo+
Achilles
Achilles
 
Achilles
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Medusa
Medusa
 
Medusa
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Furstenburger
Cthulhu
Level 25
God Stats
0W - 3L
1,568 SR
Queue Stats
9W - 9L
1,289 Elo+
Party 4
Thor
Thor
Jquado
Thor
Level 14
God Stats
0W - 3L
1,305 SR
Queue Stats
0W - 3L
1,224 Elo+
Party 4
Chang'e
Chang'e
NegSam
Chang'e
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 22L
1,452 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CodyStone
Mercury
17
5 / 3 / 13
11,337
515
11,338
21,931
8,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
GaeaTheHealer
Baron Samedi
19
15 / 4 / 12
13,154
598
23,454
16,230
8,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 3 / 24
11,129
506
6,546
23,711
25,206
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
NekoMango
Bellona
15
1 / 8 / 21
10,092
459
5,739
20,317
14,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
NoFuture01
Medusa
19
15 / 1 / 15
12,911
587
29,045
15,016
7,350
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
7 / 5 / 1
10,400
473
11,555
19,913
24,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Medusa
 
Medusa
12
3 / 11 / 3
8,491
386
16,621
18,829
5,339
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
13
1 / 6 / 8
9,218
419
10,317
21,152
19,393
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Thor
Jquado
Thor
15
3 / 4 / 3
9,567
435
9,061
14,800
5,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chang'e
NegSam
Chang'e
13
4 / 11 / 3
9,175
417
12,018
20,742
6,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
36
37
Kills
18
19
Deaths
37
85
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
7
5
1
1.5
L
Medusa
 
Medusa
3
11
3
0.41
W
Mercury
CodyStone
Mercury
5
3
13
3.83
L
Cthulhu
1
6
8
0.83
W
Baron Samedi
GaeaTheHealer
Baron Samedi
15
4
12
5.25
L
Thor
Jquado
Thor
3
4
3
1.13
W
1
3
24
4.33
L
Chang'e
NegSam
Chang'e
4
11
3
0.5
W
Bellona
NekoMango
Bellona
1
8
21
1.44
W
Medusa
NoFuture01
Medusa
15
1
15
22.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,122
Damage
59,572
97,205
Taken
95,436
64,547
Mitigated
61,294
36,013
Healing
16,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
11,555
2,165
0
2,286
19,913
24,300
717
5,084
14,829
6,890
50,961
L
Medusa
 
Medusa
16,621
9,247
0
1,231
18,829
5,339
806
5,971
12,858
0
49,579
W
Mercury
CodyStone
Mercury
11,338
4,310
0
8,767
21,931
8,831
2,383
6,446
15,077
0
67,126
L
Cthulhu
10,317
251
2,968
2,587
21,152
19,393
416
5,852
15,300
34,587
0
W
Baron Samedi
GaeaTheHealer
Baron Samedi
23,454
1,652
3,784
5,374
16,230
8,708
2,081
6,303
9,613
89,220
0
L
Thor
Jquado
Thor
9,061
2,308
0
480
14,800
5,358
0
3,613
11,187
0
66,447
W
6,546
1,097
3,009
6,606
23,711
25,206
912
8,415
14,640
18,815
0
L
Chang'e
NegSam
Chang'e
12,018
306
2,464
4,262
20,742
6,904
806
9,480
11,262
46,591
0
W
Bellona
NekoMango
Bellona
5,739
1,787
0
2,142
20,317
14,452
532
5,691
14,069
0
25,839
W
Medusa
NoFuture01
Medusa
29,045
16,194
0
6,331
15,016
7,350
5,956
4,120
10,778
0
108,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,623
Gold Earned
46,851
419
Minions Killed
447
0
Camps Cleared
0
2,120,888
Distance Traveled
1,867,164
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,400
473
144
7
0
387,793
0
L
Medusa
8,491
386
77
4
0
358,760
8
W
Mercury
11,337
515
87
4
0
488,601
4
L
Cthulhu
9,218
419
50
2
0
362,060
5
W
Baron Samedi
13,154
598
140
6
0
397,902
1
L
Thor
9,567
435
99
5
0
388,789
5
W
Geb
11,129
506
25
1
0
416,413
0
L
Chang'e
9,175
417
77
4
0
369,762
3
W
Bellona
10,092
459
39
2
0
383,233
0
W
Medusa
12,911
587
128
6
0
434,739
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role