Player Matchup

Gilgamesh
Gilgamesh
Barneyknightmare
Gilgamesh
Level 125
God Stats
2W - 5L
1,556 SR
Queue Stats
27W - 30L
1,407 Elo+
Party 2
Artemis
Artemis
ThatOneSlaking
Artemis
Level 153
God Stats
13W - 9L
1,640 SR
Queue Stats
415W - 422L
1,433 Elo+
Party 2
Medusa
Medusa
TheMoDE-11
Medusa
Level 68
God Stats
11W - 3L
1,447 SR
Queue Stats
184W - 223L
1,420 Elo+
Party 2
Cthulhu
Cthulhu
doubddddd
Cthulhu
Level 98
God Stats
13W - 10L
1,598 SR
Queue Stats
332W - 356L
1,432 Elo+
Solo
Atlas
Atlas
tobilee9
Atlas
Level 128
God Stats
7W - 6L
1,500 SR
Queue Stats
552W - 539L
1,426 Elo+
Party 2
Team Averages
Level 114
1,548 SR
1,424 Elo+

VS

Team Averages
Level 107
1,509 SR
1,412 Elo+
Sol
Sol
 
Sol
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Aliligirly
Aphrodite
Level 110
God Stats
18W - 13L
1,516 SR
Queue Stats
246W - 263L
1,378 Elo+
Party 1
Thanatos
Thanatos
Barry-18001
Thanatos
Level 114
God Stats
4W - 7L
1,537 SR
Queue Stats
248W - 267L
1,384 Elo+
Party 1
Atlas
Atlas
BigMac_Man1234
Atlas
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
187W - 192L
1,396 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ValKyr78007
Morgan Le Fay
Level 88
God Stats
24W - 30L
1,492 SR
Queue Stats
139W - 165L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
14
6 / 7 / 4
10,314
430
14,892
23,747
15,110
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
9 / 4 / 8
12,028
501
21,671
21,623
7,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
TheMoDE-11
Medusa
18
5 / 8 / 6
11,395
475
8,589
15,963
5,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
doubddddd
Cthulhu
15
1 / 8 / 6
9,349
390
12,603
27,625
21,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Atlas
tobilee9
Atlas
17
10 / 4 / 9
11,973
499
12,221
21,298
7,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
11 / 4 / 5
13,112
546
21,421
22,426
13,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
Aliligirly
Aphrodite
18
2 / 3 / 13
10,604
442
11,285
18,543
15,938
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
Barry-18001
Thanatos
18
12 / 11 / 3
12,872
536
24,375
24,731
10,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
2 / 5 / 6
12,183
508
11,983
15,310
13,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
ValKyr78007
Morgan Le Fay
17
4 / 8 / 6
11,153
465
18,168
24,345
10,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
64
31
Kills
31
31
Deaths
31
33
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
11
4
5
3.38
W
Aphrodite
Aliligirly
Aphrodite
2
3
13
2.83
L
Gilgamesh
6
7
4
1.14
W
Thanatos
Barry-18001
Thanatos
12
11
3
1.23
W
2
5
6
1
L
9
4
8
3.25
L
Medusa
TheMoDE-11
Medusa
5
8
6
1
W
Morgan Le Fay
ValKyr78007
Morgan Le Fay
4
8
6
0.88
L
Cthulhu
doubddddd
Cthulhu
1
8
6
0.5
L
Atlas
tobilee9
Atlas
10
4
9
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,976
Damage
87,232
110,256
Taken
105,355
57,731
Mitigated
64,022
21,075
Healing
55,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
21,421
10,672
0
10,020
22,426
13,949
2,912
4,159
17,838
97,165
0
W
Aphrodite
Aliligirly
Aphrodite
11,285
1,381
8,583
11,033
18,543
15,938
624
5,632
12,573
42,648
0
L
Gilgamesh
14,892
5,309
0
3,980
23,747
15,110
564
11,752
10,866
0
43,916
W
Thanatos
Barry-18001
Thanatos
24,375
8,419
0
16,081
24,731
10,477
574
4,157
20,409
0
75,870
W
11,983
4,258
0
3,466
15,310
13,168
0
2,384
12,845
66,691
0
L
21,671
12,001
0
3,613
21,623
7,716
0
11,902
9,330
0
77,642
L
Medusa
TheMoDE-11
Medusa
8,589
2,702
0
1,975
15,963
5,813
1,326
11,298
4,563
0
75,120
W
Morgan Le Fay
ValKyr78007
Morgan Le Fay
18,168
1,847
385
5,570
24,345
10,490
558
7,213
16,866
78,366
0
L
Cthulhu
doubddddd
Cthulhu
12,603
603
938
6,265
27,625
21,430
0
15,257
12,055
44,379
0
L
Atlas
tobilee9
Atlas
12,221
2,416
0
4,304
21,298
7,662
0
10,407
10,585
46,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,059
Gold Earned
59,924
428
Minions Killed
529
0
Camps Cleared
0
2,144,245
Distance Traveled
2,107,829
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,112
546
120
5
0
404,065
0
W
Aphrodite
10,604
442
65
3
0
463,259
4
L
Gilgamesh
10,314
430
71
3
0
409,541
1
W
Thanatos
12,872
536
106
4
0
471,264
3
W
Atlas
12,183
508
123
5
0
390,279
0
L
Artemis
12,028
501
99
4
0
407,931
3
L
Medusa
11,395
475
124
5
0
408,473
7
W
Morgan Le Fay
11,153
465
115
5
0
378,962
0
L
Cthulhu
9,349
390
64
3
0
441,105
3
L
Atlas
11,973
499
70
3
0
477,195
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role