Player Matchup

Olorun
Olorun
GOdlY ScoRch101
Olorun
Level 109
God Stats
25W - 15L
1,623 SR
Queue Stats
861W - 432L
1,661 Elo+
Party 2
Atlas
Atlas
Znymia
Atlas
Level 159
God Stats
9W - 4L
1,706 SR
Queue Stats
257W - 173L
1,679 Elo+
Party 2
Chaac
Chaac
jtmoney666
Chaac
Level 29
God Stats
17W - 13L
1,608 SR
Queue Stats
123W - 68L
1,571 Elo+
Party 2
Team Averages
Level 99
1,646 SR
1,637 Elo+

VS

Team Averages
Level 94
1,519 SR
1,598 Elo+
Horus
Horus
AhegaoSempai
Horus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 31L
1,668 Elo+
Party 1
Tiamat
Tiamat
Lowkey1mLoki
Tiamat
Level 127
God Stats
4W - 5L
1,558 SR
Queue Stats
45W - 41L
1,580 Elo+
Party 1
King Arthur
King Arthur
SeenoRen
King Arthur
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 11L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 5 / 4
13,235
735
15,103
19,284
7,265
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
Znymia
Atlas
16
1 / 2 / 12
11,812
656
17,879
28,787
29,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
16
4 / 3 / 9
12,478
693
18,991
18,920
17,348
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 7
11,922
662
19,559
25,389
27,675
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
16
5 / 3 / 3
11,604
645
26,797
18,221
13,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
SeenoRen
King Arthur
14
2 / 4 / 6
10,651
592
8,340
18,383
22,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
26
14
Kills
10
10
Deaths
14
25
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
7
7
0.93
W
9
5
4
2.2
L
Tiamat
5
3
3
2.17
L
King Arthur
SeenoRen
King Arthur
2
4
6
1.25
W
Atlas
Znymia
Atlas
1
2
12
3.5
W
Chaac
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,973
Damage
54,696
66,991
Taken
61,993
54,308
Mitigated
64,504
34,174
Healing
16,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,559
10,101
2,462
4,742
25,389
27,675
0
10,513
13,953
0
38,687
W
15,103
7,737
2,463
9,149
19,284
7,265
1,307
6,623
12,144
54,274
0
L
Tiamat
26,797
1,085
272
4,896
18,221
13,987
0
11,386
6,144
65,158
0
L
King Arthur
SeenoRen
King Arthur
8,340
502
405
3,799
18,383
22,842
26
9,128
8,762
0
18,323
W
Atlas
Znymia
Atlas
17,879
6,448
1,192
11,715
28,787
29,695
936
10,807
16,749
39,152
0
W
Chaac
18,991
3,344
1,166
8,489
18,920
17,348
178
8,585
9,474
0
46,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,525
Gold Earned
34,177
181
Minions Killed
158
9
Camps Cleared
6
1,002,371
Distance Traveled
976,354
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
11,922
662
40
2
0
308,184
5
W
Olorun
13,235
735
75
4
4
306,918
5
L
Tiamat
11,604
645
99
6
6
337,846
2
L
King Arthur
10,651
592
19
1
0
330,324
0
W
Atlas
11,812
656
49
3
2
337,495
5
W
Chaac
12,478
693
57
3
3
357,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role