Player Matchup

Atlas
Atlas
DarkReapersF8
Atlas
Level 66
God Stats
5W - 6L
1,275 SR
Queue Stats
134W - 157L
1,359 Elo+
Party 1
Medusa
Medusa
Si1entWrai1th
Medusa
Level 67
God Stats
15W - 9L
1,382 SR
Queue Stats
178W - 192L
1,368 Elo+
Party 1
Achilles
Achilles
SuperAce52
Achilles
Level 46
God Stats
5W - 8L
1,359 SR
Queue Stats
111W - 143L
1,321 Elo+
Party 1
Baron Samedi
Baron Samedi
TheLoneWolf1144
Baron Samedi
Level 32
God Stats
8W - 12L
1,469 SR
Queue Stats
59W - 81L
1,323 Elo+
Party 1
Ravana
Ravana
TrainerJerry920
Ravana
Level 100
God Stats
7W - 5L
1,434 SR
Queue Stats
480W - 510L
1,372 Elo+
Solo
Team Averages
Level 62
1,384 SR
1,349 Elo+

VS

Team Averages
Level 68
1,595 SR
1,671 Elo+
Merlin
Merlin
Braxorin
Merlin
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,651 Elo+
Party 2
Atlas
Atlas
ClockworkRogue
Atlas
Level 121
God Stats
2W - 3L
1,500 SR
Queue Stats
196W - 185L
1,491 Elo+
Solo
Chronos
Chronos
LilDiablos
Chronos
Level 26
God Stats
4W - 2L
1,813 SR
Queue Stats
4W - 3L
1,902 Elo+
Party 2
Arachne
Arachne
jjay585
Arachne
Level 126
God Stats
17W - 12L
1,661 SR
Queue Stats
320W - 348L
1,412 Elo+
Solo
Hera
Hera
madjon9412
Hera
Level 22
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 3L
1,902 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 5
5,940
594
1,424
5,168
2,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 1 / 1
5,954
595
2,286
3,013
973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
SuperAce52
Achilles
10
2 / 1 / 0
5,735
574
5,282
8,530
5,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
TheLoneWolf1144
Baron Samedi
10
5 / 0 / 5
6,354
635
6,008
5,581
1,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
7 / 0 / 2
6,980
698
3,509
3,857
1,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Braxorin
Merlin
5
0 / 5 / 0
3,889
389
1,006
3,585
838
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

3
0 / 2 / 0
3,760
376
263
2,389
831
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
LilDiablos
Chronos
9
1 / 2 / 0
5,519
552
5,287
7,234
1,929
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
jjay585
Arachne
11
1 / 2 / 0
5,874
587
5,533
7,848
3,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
0 / 7 / 0
4,623
462
2,258
5,869
1,593
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
18
Kills
2
2
Deaths
18
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
Braxorin
Merlin
0
5
0
0
L
0
2
0
0
W
2
0
5
4.5
L
Chronos
LilDiablos
Chronos
1
2
0
0.5
W
2
1
1
2.5
W
Achilles
SuperAce52
Achilles
2
1
0
2
W
Baron Samedi
TheLoneWolf1144
Baron Samedi
5
0
5
7.5
W
7
0
2
8
L
Arachne
jjay585
Arachne
1
2
0
0.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,509
Damage
14,347
26,149
Taken
26,925
12,275
Mitigated
8,388
10,153
Healing
5,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Braxorin
Merlin
1,006
127
0
300
3,585
838
104
2,345
1,240
5,165
0
L
263
144
0
215
2,389
831
0
249
2,140
1,836
0
W
1,424
593
0
1,752
5,168
2,645
286
729
4,439
14,946
0
L
Chronos
LilDiablos
Chronos
5,287
2,139
0
1,823
7,234
1,929
980
430
6,357
24,995
0
W
2,286
1,072
0
183
3,013
973
2,011
155
2,858
0
33,851
W
Achilles
SuperAce52
Achilles
5,282
1,473
195
2,756
8,530
5,469
0
4,981
3,549
0
24,547
W
Baron Samedi
TheLoneWolf1144
Baron Samedi
6,008
322
368
2,258
5,581
1,970
349
2,456
3,125
29,806
0
W
3,509
842
0
2,641
3,857
1,218
529
493
3,364
0
35,227
L
Arachne
jjay585
Arachne
5,533
3,232
0
2,992
7,848
3,197
0
1,350
6,424
0
33,875
L
2,258
687
0
512
5,869
1,593
100
3,058
2,811
18,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,963
Gold Earned
23,665
265
Minions Killed
165
0
Camps Cleared
0
1,060,743
Distance Traveled
746,159
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
3,889
389
5
1
0
118,332
1
L
Atlas
3,760
376
3
0
0
51,749
0
W
Atlas
5,940
594
20
2
0
215,024
1
L
Chronos
5,519
552
51
5
0
183,644
0
W
Medusa
5,954
595
62
6
0
203,124
2
W
Achilles
5,735
574
51
5
0
196,942
0
W
Baron Samedi
6,354
635
56
6
0
208,637
5
W
Ravana
6,980
698
76
8
0
237,016
2
L
Arachne
5,874
587
74
7
0
227,376
0
L
Hera
4,623
462
32
3
0
165,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role