Player Matchup

Merlin
Merlin
 
Merlin
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
 
Danzaburou
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
DivineWrath111
King Arthur
Level 42
God Stats
6W - 1L
1,627 SR
Queue Stats
122W - 99L
1,495 Elo+
Party 3
Atlas
Atlas
OniiKen
Atlas
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Bakasura
Bakasura
gatitosrudos4
Bakasura
Level 127
God Stats
4W - 7L
1,439 SR
Queue Stats
223W - 227L
1,472 Elo+
Party 3
Team Averages
Level 83
1,513 SR
1,493 Elo+

VS

Team Averages
Level 74
1,466 SR
1,463 Elo+
Danzaburou
Danzaburou
IIsmakII09
Danzaburou
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,490 Elo+
Party 1
Tiamat
Tiamat
Majin_Haku
Tiamat
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,490 Elo+
Party 1
Atlas
Atlas
Spectrecleb
Atlas
Level 155
God Stats
2W - 4L
1,296 SR
Queue Stats
211W - 203L
1,483 Elo+
Party 1
Ravana
Ravana
VenerableAbyss
Ravana
Level 123
God Stats
4W - 6L
1,534 SR
Queue Stats
80W - 83L
1,408 Elo+
Party 1
Amaterasu
Amaterasu
robo z omega93
Amaterasu
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 54L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
3 / 0 / 4
8,950
559
7,785
4,108
1,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
 
Danzaburou
12
0 / 2 / 3
7,002
438
7,036
7,485
2,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
DivineWrath111
King Arthur
17
1 / 0 / 1
9,688
606
2,916
5,194
4,030
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Atlas
OniiKen
Atlas
12
2 / 1 / 2
6,664
417
4,470
7,247
4,812
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bakasura
gatitosrudos4
Bakasura
17
8 / 3 / 2
9,751
609
9,817
11,943
5,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IIsmakII09
Danzaburou
12
1 / 3 / 0
6,369
398
2,022
8,229
2,763
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
Majin_Haku
Tiamat
12
0 / 4 / 2
6,968
436
2,542
11,086
4,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 3 / 2
7,178
449
6,574
12,783
8,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
3 / 2 / 1
7,493
468
4,740
8,378
3,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Amaterasu
robo z omega93
Amaterasu
12
1 / 2 / 0
6,984
437
2,511
8,682
5,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
14
Kills
6
6
Deaths
14
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
0
4
5
W
Danzaburou
 
Danzaburou
0
2
3
0.75
W
King Arthur
DivineWrath111
King Arthur
1
0
1
1.5
L
Danzaburou
IIsmakII09
Danzaburou
1
3
0
0.33
L
Tiamat
Majin_Haku
Tiamat
0
4
2
0.25
W
Atlas
OniiKen
Atlas
2
1
2
3
L
1
3
2
0.67
L
3
2
1
1.75
W
Bakasura
gatitosrudos4
Bakasura
8
3
2
3
L
Amaterasu
robo z omega93
Amaterasu
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,024
Damage
18,389
35,977
Taken
49,158
18,396
Mitigated
24,215
7,436
Healing
11,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,785
419
0
500
4,108
1,316
536
1,291
2,617
52,068
0
W
Danzaburou
 
Danzaburou
7,036
1,819
0
1,394
7,485
2,737
78
3,265
4,220
0
54,867
W
King Arthur
DivineWrath111
King Arthur
2,916
323
0
260
5,194
4,030
530
0
4,990
1,342
62,517
L
Danzaburou
IIsmakII09
Danzaburou
2,022
800
0
1,310
8,229
2,763
0
2,564
5,450
0
33,425
L
Tiamat
Majin_Haku
Tiamat
2,542
106
100
2,126
11,086
4,606
0
4,135
6,359
31,170
0
W
Atlas
OniiKen
Atlas
4,470
1,592
412
682
7,247
4,812
380
3,572
3,632
12,904
0
L
6,574
2,304
0
2,016
12,783
8,497
0
2,968
9,505
28,456
0
L
4,740
1,263
0
2,932
8,378
3,024
0
1,793
6,313
0
43,753
W
Bakasura
gatitosrudos4
Bakasura
9,817
6,714
0
4,188
11,943
5,501
39
1,453
10,236
0
74,831
L
Amaterasu
robo z omega93
Amaterasu
2,511
706
0
3,157
8,682
5,325
0
500
8,140
0
30,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,055
Gold Earned
34,992
519
Minions Killed
346
0
Camps Cleared
0
1,581,488
Distance Traveled
1,529,664
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,950
559
121
8
0
295,253
3
W
Danzaburou
7,002
438
96
6
0
290,347
4
W
King Arthur
9,688
606
151
9
0
326,639
2
L
Danzaburou
6,369
398
78
5
0
300,326
1
L
Tiamat
6,968
436
70
4
0
271,784
4
W
Atlas
6,664
417
17
1
0
268,768
3
L
Atlas
7,178
449
39
2
0
308,076
5
L
Ravana
7,493
468
81
5
0
328,785
3
W
Bakasura
9,751
609
134
8
0
400,481
5
L
Amaterasu
6,984
437
78
5
0
320,693
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role