Player Matchup

Atlas
Atlas
 
Atlas
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
ANamelessSoul
Sol
Level 68
God Stats
8W - 7L
1,791 SR
Queue Stats
88W - 81L
1,435 Elo+
Party 1
Izanami
Izanami
Lil Pokee
Izanami
Level 50
God Stats
17W - 16L
1,509 SR
Queue Stats
156W - 168L
1,440 Elo+
Solo
Cerberus
Cerberus
Shack457
Cerberus
Level 49
God Stats
1W - 6L
1,145 SR
Queue Stats
16W - 22L
1,328 Elo+
Party 1
Sun Wukong
Sun Wukong
temp-152809
Sun Wukong
Level 49
God Stats
3W - 8L
1,256 SR
Queue Stats
88W - 82L
1,498 Elo+
Solo
Team Averages
Level 63
1,440 SR
1,440 Elo+

VS

Team Averages
Level 61
1,434 SR
1,421 Elo+
Ares
Ares
Big_Man_LBJ
Ares
Level 33
God Stats
11W - 20L
1,531 SR
Queue Stats
88W - 98L
1,438 Elo+
Party 3
Achilles
Achilles
God_Taco_ewe
Achilles
Level 48
God Stats
33W - 35L
1,479 SR
Queue Stats
257W - 282L
1,432 Elo+
Solo
Izanami
Izanami
N0_BRA_TATA_SAG
Izanami
Level 108
God Stats
38W - 40L
1,403 SR
Queue Stats
631W - 684L
1,406 Elo+
Party 2
Sol
Sol
YNW_JORDAN2
Sol
Level 91
God Stats
12W - 13L
1,438 SR
Queue Stats
57W - 68L
1,384 Elo+
Party 3
Cliodhna
Cliodhna
ll_DEEBO_ll
Cliodhna
Level 24
God Stats
0W - 2L
1,319 SR
Queue Stats
88W - 80L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
4 / 1 / 4
7,446
532
6,078
10,723
4,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
6 / 3 / 3
8,437
603
10,114
10,584
3,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Lil Pokee
Izanami
13
9 / 0 / 4
7,864
562
7,705
6,360
1,883
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Shack457
Cerberus
11
2 / 2 / 7
7,301
522
4,473
9,745
7,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
temp-152809
Sun Wukong
10
1 / 4 / 0
6,618
473
6,546
11,957
6,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
5,927
423
3,209
10,495
5,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
God_Taco_ewe
Achilles
13
5 / 1 / 0
8,130
581
11,646
12,744
7,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 7 / 2
6,544
467
4,508
9,578
2,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 6 / 1
7,242
517
5,387
9,507
3,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cliodhna
ll_DEEBO_ll
Cliodhna
13
2 / 3 / 3
7,611
544
6,390
9,547
3,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
22
Kills
10
10
Deaths
22
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
4
1
4
6
W
6
3
3
2.5
L
0
5
1
0.1
L
Achilles
God_Taco_ewe
Achilles
5
1
0
5
W
Izanami
Lil Pokee
Izanami
9
0
4
11
L
1
7
2
0.29
W
Cerberus
Shack457
Cerberus
2
2
7
2.75
L
2
6
1
0.42
L
Cliodhna
ll_DEEBO_ll
Cliodhna
2
3
3
1.17
W
Sun Wukong
temp-152809
Sun Wukong
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,916
Damage
31,140
49,369
Taken
51,871
23,444
Mitigated
23,786
12,092
Healing
12,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
6,078
2,627
0
529
10,723
4,085
0
1,923
8,663
35,311
0
W
10,114
4,230
0
4,915
10,584
3,703
2,108
2,700
7,842
50,724
5,991
L
3,209
238
0
330
10,495
5,994
0
4,439
6,056
14,283
0
L
Achilles
God_Taco_ewe
Achilles
11,646
2,532
0
4,971
12,744
7,908
294
1,761
10,219
3,137
34,219
W
Izanami
Lil Pokee
Izanami
7,705
5,593
0
1,430
6,360
1,883
450
1,151
5,122
0
40,213
L
4,508
2,545
10
1,955
9,578
2,889
546
3,051
6,527
0
34,310
W
Cerberus
Shack457
Cerberus
4,473
164
0
2,684
9,745
7,494
210
2,564
7,181
26,119
0
L
5,387
2,112
0
2,359
9,507
3,192
576
6,182
3,286
32,853
4,846
L
Cliodhna
ll_DEEBO_ll
Cliodhna
6,390
1,343
0
2,395
9,547
3,803
0
4,175
5,298
0
46,351
W
Sun Wukong
temp-152809
Sun Wukong
6,546
1,275
0
2,534
11,957
6,279
0
821
10,301
0
33,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,666
Gold Earned
35,454
351
Minions Killed
307
0
Camps Cleared
0
1,391,883
Distance Traveled
1,254,249
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,446
532
60
4
0
292,860
0
W
Sol
8,437
603
99
7
0
253,147
0
L
Ares
5,927
423
17
1
0
241,839
0
L
Achilles
8,130
581
68
5
0
277,766
3
W
Izanami
7,864
562
69
5
0
286,929
0
L
Izanami
6,544
467
54
4
0
220,508
5
W
Cerberus
7,301
522
42
3
0
283,064
1
L
Sol
7,242
517
84
6
0
246,192
2
L
Cliodhna
7,611
544
84
6
0
267,944
2
W
Sun Wukong
6,618
473
81
6
0
275,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role