Player Matchup

Medusa
Medusa
HydraWolf2
Medusa
Level 142
God Stats
11W - 6L
1,693 SR
Queue Stats
356W - 204L
1,620 Elo+
Party 2
Zeus
Zeus
MintyFreshFries
Zeus
Level 123
God Stats
85W - 31L
1,698 SR
Queue Stats
336W - 176L
1,616 Elo+
Party 2
Atlas
Atlas
ZafrinaW
Atlas
Level 88
God Stats
3W - 3L
1,500 SR
Queue Stats
354W - 197L
1,620 Elo+
Party 2
Team Averages
Level 118
1,630 SR
1,619 Elo+

VS

Team Averages
Level 104
1,619 SR
1,476 Elo+
Atlas
Atlas
Donnoban
Atlas
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 158L
1,442 Elo+
Solo
Sol
Sol
LASTpigSTANDING
Sol
Level 100
God Stats
6W - 4L
1,608 SR
Queue Stats
23W - 25L
1,532 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Slorrpo
Ah Muzen Cab
Level 103
God Stats
0W - 1L
1,748 SR
Queue Stats
43W - 49L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HydraWolf2
Medusa
16
13 / 0 / 5
10,696
891
15,879
11,594
4,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
4 / 1 / 10
9,032
753
8,822
6,127
2,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
ZafrinaW
Atlas
13
3 / 1 / 14
9,404
784
4,460
13,660
6,852
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Donnoban
Atlas
11
1 / 8 / 1
7,450
621
5,384
13,219
8,980
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

11
0 / 7 / 1
7,098
592
8,015
10,334
2,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
Slorrpo
Ah Muzen Cab
10
1 / 5 / 1
7,199
600
8,516
9,579
2,487
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
5
20
Kills
2
2
Deaths
20
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Atlas
Donnoban
Atlas
1
8
1
0.19
W
Medusa
HydraWolf2
Medusa
13
0
5
15.5
L
0
7
1
0.07
W
4
1
10
9
L
Ah Muzen Cab
Slorrpo
Ah Muzen Cab
1
5
1
0.3
W
Atlas
ZafrinaW
Atlas
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,161
Damage
21,915
31,381
Taken
33,132
13,226
Mitigated
13,979
11,340
Healing
2,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Donnoban
Atlas
5,384
1,162
0
0
13,219
8,980
0
4,318
8,775
12,757
0
W
Medusa
HydraWolf2
Medusa
15,879
6,111
0
4,278
11,594
4,360
1,860
4,875
6,719
0
60,378
L
8,015
1,184
0
1,397
10,334
2,512
0
3,669
6,471
24,937
1,798
W
8,822
852
0
723
6,127
2,014
195
3,465
2,662
35,435
0
L
Ah Muzen Cab
Slorrpo
Ah Muzen Cab
8,516
2,543
0
1,187
9,579
2,487
0
4,832
4,481
0
31,497
W
Atlas
ZafrinaW
Atlas
4,460
1,584
465
5,874
13,660
6,852
417
5,023
8,637
11,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,132
Gold Earned
21,747
165
Minions Killed
119
7
Camps Cleared
4
682,696
Distance Traveled
623,552
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,450
621
7
1
0
205,553
1
W
Medusa
10,696
891
93
8
4
257,295
2
L
Sol
7,098
592
54
5
3
204,901
1
W
Zeus
9,032
753
56
5
3
221,853
2
L
Ah Muzen Cab
7,199
600
58
5
1
213,098
0
W
Atlas
9,404
784
16
1
0
203,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role