Player Matchup

Hou Yi
Hou Yi
Bearhyde
Hou Yi
Level 38
God Stats
2W - 5L
1,489 SR
Queue Stats
103W - 84L
1,510 Elo+
Party 3
Gilgamesh
Gilgamesh
Cringé
Gilgamesh
Level 28
God Stats
2W - 2L
1,558 SR
Queue Stats
111W - 44L
1,701 Elo+
Party 2
Chaac
Chaac
N1ghtmare2411
Chaac
Level 120
God Stats
4W - 1L
1,837 SR
Queue Stats
314W - 288L
1,502 Elo+
Party 2
Atlas
Atlas
llPHILAGODll
Atlas
Level 89
God Stats
11W - 6L
1,500 SR
Queue Stats
130W - 112L
1,507 Elo+
Party 3
Baron Samedi
Baron Samedi
tocanman10
Baron Samedi
Level 115
God Stats
18W - 11L
1,584 SR
Queue Stats
285W - 258L
1,546 Elo+
Party 2
Team Averages
Level 78
1,594 SR
1,553 Elo+

VS

Team Averages
Level 90
1,664 SR
1,559 Elo+
Bastet
Bastet
Incrinato24
Bastet
Level 86
God Stats
6W - 10L
1,587 SR
Queue Stats
179W - 159L
1,528 Elo+
Party 4
Sol
Sol
Kyle0614
Sol
Level 47
God Stats
4W - 1L
1,704 SR
Queue Stats
67W - 70L
1,514 Elo+
Party 1
Chaac
Chaac
Mr Inc YT
Chaac
Level 44
God Stats
4W - 2L
1,617 SR
Queue Stats
58W - 58L
1,531 Elo+
Party 4
Khepri
Khepri
a7xfiend1989
Khepri
Level 120
God Stats
14W - 3L
1,815 SR
Queue Stats
174W - 151L
1,583 Elo+
Party 1
Hou Yi
Hou Yi
fuzzytacomeat
Hou Yi
Level 152
God Stats
17W - 10L
1,596 SR
Queue Stats
303W - 266L
1,640 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Bearhyde
Hou Yi
8
0 / 4 / 0
4,479
448
2,170
6,167
1,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Cringé
Gilgamesh
9
0 / 2 / 1
5,214
521
5,236
6,638
2,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 4 / 0
5,719
572
6,120
10,342
5,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 1 / 0
4,725
473
1,152
7,013
3,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
tocanman10
Baron Samedi
9
1 / 1 / 0
5,684
568
1,525
3,790
1,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
12
6 / 1 / 1
6,556
656
4,999
5,831
2,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
0 / 1 / 1
5,237
524
1,753
5,324
1,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chaac
Mr Inc YT
Chaac
11
1 / 1 / 4
6,057
606
7,073
8,556
6,341
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
10
0 / 0 / 5
5,624
562
1,562
3,691
2,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

10
5 / 0 / 0
5,674
567
8,203
4,398
1,246
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
3
Kills
12
12
Deaths
3
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Bearhyde
Hou Yi
0
4
0
0
L
Gilgamesh
Cringé
Gilgamesh
0
2
1
0.25
W
Bastet
6
1
1
6.5
W
0
1
1
0.5
W
Chaac
Mr Inc YT
Chaac
1
1
4
3
L
2
4
0
0.5
W
Khepri
0
0
5
2.5
W
5
0
0
5
L
0
1
0
0
L
Baron Samedi
tocanman10
Baron Samedi
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,203
Damage
23,590
33,950
Taken
27,800
13,796
Mitigated
13,514
10,934
Healing
13,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Bearhyde
Hou Yi
2,170
1,013
0
1,351
6,167
1,148
0
840
5,327
0
26,617
L
Gilgamesh
Cringé
Gilgamesh
5,236
2,171
0
2,932
6,638
2,587
0
567
6,071
0
32,238
W
Bastet
4,999
1,658
0
3,048
5,831
2,220
0
485
5,250
0
35,179
W
1,753
192
0
2,588
5,324
1,075
0
363
4,927
24,673
0
W
Chaac
Mr Inc YT
Chaac
7,073
1,628
0
4,048
8,556
6,341
0
0
7,923
2,921
31,938
L
6,120
1,787
0
4,059
10,342
5,657
504
779
9,563
0
29,818
W
Khepri
1,562
159
379
1,986
3,691
2,632
123
896
2,749
15,145
0
W
8,203
4,459
0
1,743
4,398
1,246
697
745
3,613
0
34,995
L
1,152
453
0
1,305
7,013
3,000
0
672
6,341
8,329
0
L
Baron Samedi
tocanman10
Baron Samedi
1,525
166
320
967
3,790
1,404
0
1,236
2,554
27,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,821
Gold Earned
29,148
250
Minions Killed
270
0
Camps Cleared
0
924,993
Distance Traveled
1,003,939
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
4,479
448
48
5
0
169,985
1
L
Gilgamesh
5,214
521
66
7
0
200,422
3
W
Bastet
6,556
656
72
7
0
235,664
0
W
Sol
5,237
524
55
6
0
180,021
2
W
Chaac
6,057
606
64
6
0
201,143
0
L
Chaac
5,719
572
60
6
0
197,706
3
W
Khepri
5,624
562
32
3
0
207,255
4
W
Hou Yi
5,674
567
47
5
0
179,856
2
L
Atlas
4,725
473
16
2
0
169,501
0
L
Baron Samedi
5,684
568
60
6
0
187,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role