Player Matchup

Nike
Nike
 
Nike
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
A Shiny Zekrom
Sol
Level 122
God Stats
6W - 5L
1,488 SR
Queue Stats
277W - 281L
1,456 Elo+
Solo
Tiamat
Tiamat
FatSnaxxx
Tiamat
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
438W - 420L
1,536 Elo+
Party 2
Kali
Kali
TillerPiller
Kali
Level 126
God Stats
6W - 4L
1,686 SR
Queue Stats
426W - 392L
1,541 Elo+
Party 2
Team Averages
Level 117
1,535 SR
1,506 Elo+

VS

Team Averages
Level 136
1,533 SR
1,505 Elo+
Olorun
Olorun
 
Olorun
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
ElDraken48
Hou Yi
Level 103
God Stats
5W - 0L
1,598 SR
Queue Stats
203W - 185L
1,496 Elo+
Party 1
Bacchus
Bacchus
MRBOINKERS
Bacchus
Level 144
God Stats
2W - 1L
1,367 SR
Queue Stats
78W - 71L
1,512 Elo+
Party 3
Fenrir
Fenrir
Nero S0S
Fenrir
Level 147
God Stats
4W - 3L
1,601 SR
Queue Stats
173W - 160L
1,516 Elo+
Party 1
Artio
Artio
UnitedTHE MAKER
Artio
Level 143
God Stats
4W - 1L
1,601 SR
Queue Stats
414W - 405L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
10
1 / 0 / 1
5,995
545
3,062
4,764
2,462
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Atlas
 
Atlas
8
1 / 2 / 4
5,175
470
3,363
6,804
2,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

5
1 / 2 / 1
4,503
409
2,295
3,114
435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
FatSnaxxx
Tiamat
9
1 / 4 / 2
5,586
508
3,046
6,863
3,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 3 / 3
6,451
586
5,104
8,362
4,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
3 / 1 / 2
6,641
604
3,832
5,240
1,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hou Yi
ElDraken48
Hou Yi
9
2 / 2 / 4
5,690
517
3,827
5,658
1,551
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
MRBOINKERS
Bacchus
11
2 / 0 / 3
6,334
576
3,540
3,686
1,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Nero S0S
Fenrir
10
2 / 3 / 4
5,597
509
4,752
6,315
3,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 2 / 0
5,976
543
2,830
8,285
3,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
24
8
Kills
11
11
Deaths
8
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
1
0
1
1.5
L
Atlas
 
Atlas
1
2
4
1.5
W
Olorun
 
Olorun
3
1
2
4
L
1
2
1
0.75
W
Hou Yi
ElDraken48
Hou Yi
2
2
4
2
L
Tiamat
FatSnaxxx
Tiamat
1
4
2
0.5
W
Bacchus
MRBOINKERS
Bacchus
2
0
3
3.5
W
Fenrir
Nero S0S
Fenrir
2
3
4
1.33
L
4
3
3
1.83
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,870
Damage
18,781
29,907
Taken
29,184
13,278
Mitigated
11,712
8,978
Healing
12,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
3,062
307
0
1,721
4,764
2,462
573
1,670
2,631
0
30,565
L
Atlas
 
Atlas
3,363
1,200
0
1,580
6,804
2,671
0
1,380
5,175
11,646
0
W
Olorun
 
Olorun
3,832
1,879
242
3,192
5,240
1,491
2,412
1,903
3,126
28,123
2,797
L
2,295
1,176
0
1,260
3,114
435
0
0
3,086
13,872
0
W
Hou Yi
ElDraken48
Hou Yi
3,827
1,583
0
1,354
5,658
1,551
0
2,235
3,130
0
29,398
L
Tiamat
FatSnaxxx
Tiamat
3,046
402
0
1,188
6,863
3,287
0
4,108
2,716
26,129
0
W
Bacchus
MRBOINKERS
Bacchus
3,540
271
0
2,184
3,686
1,812
0
394
3,251
31,907
0
W
Fenrir
Nero S0S
Fenrir
4,752
883
0
1,698
6,315
3,134
0
2,833
3,183
0
21,024
L
5,104
1,780
0
3,229
8,362
4,423
21
1,945
6,239
0
31,529
W
2,830
385
0
3,736
8,285
3,724
164
495
7,790
24,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,710
Gold Earned
30,238
228
Minions Killed
292
0
Camps Cleared
0
890,105
Distance Traveled
1,042,573
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,995
545
65
6
0
186,633
0
L
Atlas
5,175
470
11
1
0
172,808
2
W
Olorun
6,641
604
71
6
0
200,071
4
L
Sol
4,503
409
34
3
0
99,834
1
W
Hou Yi
5,690
517
63
6
0
192,219
3
L
Tiamat
5,586
508
60
5
0
193,444
0
W
Bacchus
6,334
576
71
6
0
236,340
2
W
Fenrir
5,597
509
35
3
0
216,548
2
L
Kali
6,451
586
58
5
0
237,386
0
W
Artio
5,976
543
52
5
0
197,395
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role