Player Matchup

Atlas
Atlas
 
Atlas
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
FrozenCheese113
Sol
Level 110
God Stats
5W - 6L
1,652 SR
Queue Stats
51W - 48L
1,468 Elo+
Party 2
Pele
Pele
Lomiful
Pele
Level 82
God Stats
13W - 14L
1,469 SR
Queue Stats
264W - 357L
1,313 Elo+
Party 2
Jing Wei
Jing Wei
QUEEN LOLA 161
Jing Wei
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 43L
1,164 Elo+
Party 2
Achilles
Achilles
VigorTester
Achilles
Level 27
God Stats
0W - 2L
1,462 SR
Queue Stats
17W - 29L
1,369 Elo+
Party 2
Team Averages
Level 67
1,517 SR
1,363 Elo+

VS

Team Averages
Level 76
1,549 SR
1,468 Elo+
Ah Puch
Ah Puch
ApacheHeli94
Ah Puch
Level 106
God Stats
2W - 0L
1,391 SR
Queue Stats
97W - 99L
1,383 Elo+
Solo
Chang'e
Chang'e
Kataur
Chang'e
Level 25
God Stats
3W - 1L
1,583 SR
Queue Stats
44W - 44L
1,446 Elo+
Party 1
Skadi
Skadi
NavarNightarrow
Skadi
Level 147
God Stats
4W - 1L
1,929 SR
Queue Stats
150W - 147L
1,510 Elo+
Party 1
Scylla
Scylla
Zirocon
Scylla
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 3
Arachne
Arachne
j5020a
Arachne
Level 45
God Stats
1W - 0L
1,342 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
2 / 1 / 1
6,527
502
3,877
9,437
9,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 4 / 0
6,479
498
4,335
9,775
2,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
Lomiful
Pele
10
5 / 6 / 1
6,799
523
6,753
10,725
3,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jing Wei
9
0 / 9 / 4
6,068
467
947
8,281
1,075
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
VigorTester
Achilles
11
1 / 3 / 2
6,422
494
4,137
10,423
7,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ApacheHeli94
Ah Puch
12
0 / 1 / 6
7,011
539
7,718
5,457
1,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chang'e
Kataur
Chang'e
10
2 / 1 / 7
6,942
534
3,134
6,399
3,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
13 / 3 / 3
8,544
657
14,184
9,954
3,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
Zirocon
Scylla
11
3 / 2 / 5
6,559
505
5,245
4,513
1,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
j5020a
Arachne
11
5 / 2 / 2
6,886
530
6,035
6,617
1,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
9
Kills
23
23
Deaths
9
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
2
1
1
2.5
W
Ah Puch
ApacheHeli94
Ah Puch
0
1
6
3
L
1
4
0
0.25
W
Chang'e
Kataur
Chang'e
2
1
7
5.5
L
Pele
Lomiful
Pele
5
6
1
0.92
W
13
3
3
4.83
L
Jing Wei
0
9
4
0.22
L
Achilles
VigorTester
Achilles
1
3
2
0.67
W
Scylla
Zirocon
Scylla
3
2
5
2.75
W
Arachne
j5020a
Arachne
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,049
Damage
36,316
48,641
Taken
32,940
24,534
Mitigated
11,320
10,633
Healing
11,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
3,877
1,518
201
1,364
9,437
9,151
0
3,251
6,096
16,256
0
W
Ah Puch
ApacheHeli94
Ah Puch
7,718
159
162
2,431
5,457
1,811
38
2,812
2,645
45,197
0
L
4,335
347
0
3,467
9,775
2,868
945
5,934
3,739
36,605
0
W
Chang'e
Kataur
Chang'e
3,134
768
674
2,328
6,399
3,264
0
1,611
4,788
18,437
0
L
Pele
Lomiful
Pele
6,753
1,501
0
2,272
10,725
3,952
764
3,687
6,982
0
29,793
W
14,184
7,906
0
3,885
9,954
3,298
176
3,154
6,800
0
56,251
L
Jing Wei
947
680
0
583
8,281
1,075
56
406
7,875
0
12,416
L
Achilles
VigorTester
Achilles
4,137
432
0
2,746
10,423
7,488
498
2,297
7,852
0
27,324
W
Scylla
Zirocon
Scylla
5,245
564
0
275
4,513
1,073
408
133
4,165
23,281
0
W
Arachne
j5020a
Arachne
6,035
4,428
0
1,363
6,617
1,874
517
502
5,800
0
19,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,295
Gold Earned
35,942
246
Minions Killed
277
0
Camps Cleared
0
1,195,312
Distance Traveled
1,374,540
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,527
502
25
2
0
233,032
1
W
Ah Puch
7,011
539
84
6
0
268,756
2
L
Sol
6,479
498
85
7
0
235,191
1
W
Chang'e
6,942
534
21
2
0
285,589
1
L
Pele
6,799
523
53
4
0
260,661
0
W
Skadi
8,544
657
94
7
0
243,766
2
L
Jing Wei
6,068
467
25
2
0
224,317
0
L
Achilles
6,422
494
58
4
0
242,111
1
W
Scylla
6,559
505
46
4
0
268,235
0
W
Arachne
6,886
530
32
2
0
308,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role