Player Matchup

Ra
Ra
 
Ra
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
CORNELIES626
Jing Wei
Level 136
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 29L
1,480 Elo+
Party 1
Atlas
Atlas
MeanLobster3011
Atlas
Level 125
God Stats
1W - 0L
1,445 SR
Queue Stats
3W - 2L
1,588 Elo+
Party 1
Jormungandr
Jormungandr
savagejessman1
Jormungandr
Level 64
God Stats
1W - 0L
1,304 SR
Queue Stats
2W - 1L
1,552 Elo+
Party 1
Team Averages
Level 120
1,437 SR
1,530 Elo+

VS

Team Averages
Level 99
1,486 SR
1,476 Elo+
Sylvanus
Sylvanus
JeeWon2
Sylvanus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
NuclearPawn
Neith
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,460 Elo+
Solo
Loki
Loki
Xorak-xPRz
Loki
Level 142
God Stats
2W - 2L
1,584 SR
Queue Stats
39W - 52L
1,445 Elo+
Solo
Atlas
Atlas
XxWARxHERO12xX
Atlas
Level 160
God Stats
0W - 3L
1,360 SR
Queue Stats
28W - 36L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
3 / 3 / 2
8,541
854
6,402
6,094
2,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
CORNELIES626
Jing Wei
14
6 / 1 / 2
9,345
935
5,263
8,960
2,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 4 / 4
8,635
864
4,584
10,319
8,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr
savagejessman1
Jormungandr
12
0 / 2 / 2
7,929
793
2,296
11,210
9,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
JeeWon2
Sylvanus
12
0 / 3 / 3
6,954
695
2,027
4,723
2,901
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

15
6 / 3 / 2
9,084
908
13,760
6,845
2,598
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 1 / 0
7,461
746
3,997
5,121
2,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 4 / 3
7,991
799
3,677
10,765
7,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
17
11
Kills
9
10
Deaths
11
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
3
2
1.33
W
Jing Wei
CORNELIES626
Jing Wei
6
1
2
7
L
Sylvanus
JeeWon2
Sylvanus
0
3
3
0.5
W
2
4
4
1
L
6
3
2
2.33
L
2
1
0
2
L
1
4
3
0.63
W
Jormungandr
savagejessman1
Jormungandr
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,545
Damage
23,461
36,583
Taken
27,454
23,037
Mitigated
15,261
7,160
Healing
5,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,402
901
458
1,999
6,094
2,372
1,419
1,016
4,946
23,877
0
W
Jing Wei
CORNELIES626
Jing Wei
5,263
4,946
0
1,809
8,960
2,942
2,674
1,607
7,106
0
36,680
L
Sylvanus
JeeWon2
Sylvanus
2,027
778
178
707
4,723
2,901
0
3,222
1,359
5,183
0
W
4,584
997
0
528
10,319
8,470
198
1,781
8,418
18,735
0
L
13,760
4,911
0
2,180
6,845
2,598
31
3,524
3,193
0
42,010
L
3,997
192
0
1,550
5,121
2,453
0
2,351
2,682
0
19,614
L
3,677
1,580
0
852
10,765
7,309
1,528
4,109
6,596
23,477
1,419
W
Jormungandr
savagejessman1
Jormungandr
2,296
839
50
2,316
11,210
9,253
742
1,394
9,590
12,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,450
Gold Earned
31,490
158
Minions Killed
160
4
Camps Cleared
10
738,661
Distance Traveled
631,397
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,541
854
47
5
2
193,420
1
W
Jing Wei
9,345
935
67
7
2
201,759
0
L
Sylvanus
6,954
695
11
1
2
83,323
3
W
Atlas
8,635
864
21
2
0
173,157
1
L
Neith
9,084
908
78
8
6
165,164
4
L
Loki
7,461
746
27
3
1
218,989
2
L
Atlas
7,991
799
44
4
1
163,921
1
W
Jormungandr
7,929
793
23
2
0
170,325
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role