Player Matchup

Baron Samedi
Baron Samedi
BLOODX_XHUNTER
Baron Samedi
Level 26
God Stats
0W - 4L
1,198 SR
Queue Stats
3W - 7L
1,224 Elo+
Party 1
Fenrir
Fenrir
Grimdragon20
Fenrir
Level 101
God Stats
0W - 1L
1,565 SR
Queue Stats
6W - 5L
1,598 Elo+
Party 1
Atlas
Atlas
TheEternalGrim
Atlas
Level 126
God Stats
1W - 2L
1,465 SR
Queue Stats
6W - 5L
1,599 Elo+
Party 1
Izanami
Izanami
addidcus964
Izanami
Level 149
God Stats
0W - 1L
1,654 SR
Queue Stats
11W - 15L
1,476 Elo+
Party 1
Team Averages
Level 101
1,471 SR
1,474 Elo+

VS

Team Averages
Level 121
1,422 SR
1,459 Elo+
Sylvanus
Sylvanus
DemiPhoenix7
Sylvanus
Level 149
God Stats
4W - 0L
1,515 SR
Queue Stats
110W - 123L
1,542 Elo+
Party 2
Set
Set
Le_Monke98
Set
Level 98
God Stats
3W - 1L
1,454 SR
Queue Stats
118W - 127L
1,546 Elo+
Party 2
Merlin
Merlin
RAINB0W CROW
Merlin
Level 107
God Stats
2W - 1L
1,414 SR
Queue Stats
34W - 60L
1,293 Elo+
Solo
Atlas
Atlas
x7 lb PANCAKEx
Atlas
Level 129
God Stats
3W - 1L
1,305 SR
Queue Stats
34W - 41L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BLOODX_XHUNTER
Baron Samedi
6
0 / 0 / 0
3,972
794
0
0
0
Fenrir
9
1 / 2 / 0
4,942
988
1,198
4,378
3,010
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 5 / 1
4,304
861
2,587
5,809
3,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
addidcus964
Izanami
10
1 / 1 / 1
4,867
973
2,391
2,978
982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DemiPhoenix7
Sylvanus
9
1 / 0 / 4
4,954
991
1,765
3,929
3,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
4 / 1 / 2
5,450
1,090
3,410
3,537
3,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
9
1 / 0 / 2
4,926
985
1,755
2,093
714
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
2 / 1 / 2
5,254
1,051
2,272
3,285
1,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
8
8
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BLOODX_XHUNTER
Baron Samedi
0
0
0
0
W
Sylvanus
DemiPhoenix7
Sylvanus
1
0
4
3
L
Fenrir
1
2
0
0.5
W
4
1
2
5
W
Merlin
1
0
2
2
L
0
5
1
0.1
L
Izanami
addidcus964
Izanami
1
1
1
1.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,176
Damage
9,202
13,165
Taken
12,844
7,767
Mitigated
8,456
804
Healing
5,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BLOODX_XHUNTER
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
W
Sylvanus
DemiPhoenix7
Sylvanus
1,765
553
611
1,991
3,929
3,277
144
1,176
2,753
7,675
2,463
L
Fenrir
1,198
211
0
126
4,378
3,010
0
1,735
2,467
0
9,135
W
3,410
1,370
146
896
3,537
3,248
953
829
2,708
0
13,278
W
Merlin
1,755
356
233
930
2,093
714
340
527
1,566
9,905
0
L
2,587
1,045
0
0
5,809
3,775
0
2,635
3,101
6,161
0
L
Izanami
addidcus964
Izanami
2,391
1,901
0
678
2,978
982
0
1,558
1,383
0
18,487
W
2,272
800
0
418
3,285
1,217
143
431
2,854
10,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,085
Gold Earned
20,584
58
Minions Killed
92
4
Camps Cleared
5
243,994
Distance Traveled
385,517
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
3,972
794
0
0
0
0
0
W
Sylvanus
4,954
991
19
4
3
84,961
1
L
Fenrir
4,942
988
18
4
2
84,611
0
W
Set
5,450
1,090
29
6
0
106,339
1
W
Merlin
4,926
985
26
5
1
101,021
2
L
Atlas
4,304
861
4
1
2
82,352
1
L
Izanami
4,867
973
36
7
0
77,031
2
W
Atlas
5,254
1,051
18
4
1
93,196
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role