Player Matchup

Ah Muzen Cab
Ah Muzen Cab
DoctorGel_
Ah Muzen Cab
Level 157
God Stats
1W - 1L
1,102 SR
Queue Stats
115W - 106L
1,541 Elo+
Party 1
Sol
Sol
HadoukenClown
Sol
Level 90
God Stats
1W - 1L
1,553 SR
Queue Stats
5W - 1L
1,826 Elo+
Party 1
Mulan
Mulan
angrythumbz
Mulan
Level 107
God Stats
38W - 31L
1,539 SR
Queue Stats
435W - 468L
1,530 Elo+
Solo
Team Averages
Level 118
1,398 SR
1,632 Elo+

VS

Team Averages
Level 104
1,544 SR
1,455 Elo+
Merlin
Merlin
AlonsoWpMx
Merlin
Level 137
God Stats
78W - 63L
1,631 SR
Queue Stats
284W - 268L
1,585 Elo+
Solo
Atlas
Atlas
ElderCthulhu
Atlas
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
132W - 139L
1,477 Elo+
Solo
Ne Zha
Ne Zha
LuckyOmar
Ne Zha
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DoctorGel_
Ah Muzen Cab
17
8 / 5 / 12
13,827
728
22,132
18,327
6,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
11 / 5 / 13
15,138
797
17,871
13,761
3,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
9 / 9 / 8
13,925
733
18,284
25,713
12,270
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AlonsoWpMx
Merlin
17
9 / 9 / 8
13,457
708
16,337
20,154
6,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 9 / 14
12,744
671
12,195
21,907
28,477
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
LuckyOmar
Ne Zha
16
8 / 10 / 9
13,387
705
17,797
22,214
6,701
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
50
28
Kills
19
19
Deaths
28
33
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Merlin
AlonsoWpMx
Merlin
9
9
8
1.44
W
Ah Muzen Cab
DoctorGel_
Ah Muzen Cab
8
5
12
2.8
L
2
9
14
1
W
11
5
13
3.5
L
Ne Zha
LuckyOmar
Ne Zha
8
10
9
1.25
W
9
9
8
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,287
Damage
46,329
57,801
Taken
64,275
22,051
Mitigated
41,415
12,596
Healing
9,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AlonsoWpMx
Merlin
16,337
341
361
2,772
20,154
6,237
0
5,994
13,772
60,633
0
W
Ah Muzen Cab
DoctorGel_
Ah Muzen Cab
22,132
10,220
0
7,055
18,327
6,083
332
7,911
10,416
0
56,831
L
12,195
4,353
0
759
21,907
28,477
0
5,822
15,761
22,517
0
W
17,871
3,052
0
2,924
13,761
3,698
1,463
6,296
7,465
60,092
0
L
Ne Zha
LuckyOmar
Ne Zha
17,797
3,651
0
5,993
22,214
6,701
0
6,173
15,646
0
41,453
W
18,284
3,050
58
2,559
25,713
12,270
524
14,756
10,957
2,135
38,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,890
Gold Earned
39,588
212
Minions Killed
197
9
Camps Cleared
8
960,008
Distance Traveled
856,515
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
13,457
708
116
6
5
271,967
5
W
Ah Muzen Cab
13,827
728
66
3
5
330,578
7
L
Atlas
12,744
671
21
1
2
299,162
0
W
Sol
15,138
797
107
6
4
337,890
2
L
Ne Zha
13,387
705
60
3
1
285,386
0
W
Mulan
13,925
733
39
2
0
291,540
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role