Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Böhrt
Chaac
Level 60
God Stats
9W - 16L
1,489 SR
Queue Stats
94W - 166L
1,341 Elo+
Solo
Scylla
Scylla
JotaroBJoestar
Scylla
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,317 Elo+
Party 2
Team Averages
Level 49
1,496 SR
1,386 Elo+

VS

Team Averages
Level 61
1,592 SR
1,469 Elo+
Atlas
Atlas
B0rtherSven
Atlas
Level 27
God Stats
3W - 3L
1,771 SR
Queue Stats
116W - 93L
1,529 Elo+
Party 1
Anubis
Anubis
Caleb956
Anubis
Level 90
God Stats
15W - 10L
1,526 SR
Queue Stats
112W - 92L
1,544 Elo+
Party 1
Charybdis
Charybdis
evilkore23
Charybdis
Level 67
God Stats
9W - 19L
1,480 SR
Queue Stats
203W - 514L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
1 / 5 / 2
8,291
592
6,910
9,972
2,521
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
Böhrt
Chaac
12
2 / 4 / 1
8,937
638
9,338
13,757
10,721
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 5 / 3
8,120
580
7,900
7,336
1,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 10
10,652
761
10,430
16,962
20,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
Caleb956
Anubis
16
9 / 1 / 5
10,760
769
15,784
8,636
5,266
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
evilkore23
Charybdis
8
0 / 2 / 6
7,700
550
790
4,973
1,478
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
3
Kills
13
14
Deaths
3
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
5
2
0.4
W
4
0
10
9
L
Chaac
Böhrt
Chaac
2
4
1
0.63
W
Anubis
Caleb956
Anubis
9
1
5
11.5
L
0
5
3
0.3
W
Charybdis
evilkore23
Charybdis
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,148
Damage
27,004
31,065
Taken
30,571
15,010
Mitigated
26,827
6,196
Healing
10,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
6,910
2,697
383
1,084
9,972
2,521
227
8,343
1,629
0
27,298
W
10,430
3,185
0
5,136
16,962
20,083
225
4,286
12,676
25,488
0
L
Chaac
Böhrt
Chaac
9,338
1,583
0
4,519
13,757
10,721
44
12,034
1,723
0
30,390
W
Anubis
Caleb956
Anubis
15,784
155
0
5,189
8,636
5,266
687
1,628
7,008
51,352
0
L
7,900
708
0
210
7,336
1,768
293
6,519
817
25,378
0
W
Charybdis
evilkore23
Charybdis
790
184
0
147
4,973
1,478
112
2,437
2,536
0
5,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,348
Gold Earned
29,112
148
Minions Killed
131
5
Camps Cleared
6
746,371
Distance Traveled
745,036
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,291
592
55
4
0
233,389
0
W
Atlas
10,652
761
32
2
1
384,135
2
L
Chaac
8,937
638
37
3
3
269,427
1
W
Anubis
10,760
769
90
6
3
238,027
0
L
Scylla
8,120
580
56
4
2
243,555
3
W
Charybdis
7,700
550
9
1
2
122,874
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role