Player Matchup

Rama
Rama
 
Rama
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Miguelbp98
Discordia
Level 28
God Stats
1W - 0L
1,748 SR
Queue Stats
11W - 7L
1,583 Elo+
Party 1
Gilgamesh
Gilgamesh
paumy
Gilgamesh
Level 103
God Stats
7W - 5L
1,516 SR
Queue Stats
36W - 56L
1,456 Elo+
Party 1
Team Averages
Level 85
1,588 SR
1,513 Elo+

VS

Team Averages
Level 133
1,501 SR
1,515 Elo+
Fenrir
Fenrir
AresvonGran
Fenrir
Level 129
God Stats
10W - 13L
1,409 SR
Queue Stats
418W - 524L
1,412 Elo+
Solo
Aphrodite
Aphrodite
Butterrer
Aphrodite
Level 124
God Stats
13W - 10L
1,573 SR
Queue Stats
109W - 119L
1,559 Elo+
Party 2
Medusa
Medusa
Sarcasthicc
Medusa
Level 147
God Stats
11W - 9L
1,520 SR
Queue Stats
124W - 90L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
5 / 2 / 2
10,333
689
9,912
12,195
3,835
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Discordia
Miguelbp98
Discordia
13
1 / 2 / 3
8,997
600
13,872
7,970
2,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
paumy
Gilgamesh
14
2 / 5 / 5
9,598
640
10,786
13,082
8,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
3 / 1 / 4
8,826
588
4,211
7,429
5,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Aphrodite
Butterrer
Aphrodite
13
2 / 4 / 7
9,229
615
6,249
14,682
6,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
14
3 / 3 / 6
9,850
657
11,809
19,149
6,735
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
25
8
Kills
8
9
Deaths
8
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
2
2
3
L
Fenrir
3
1
4
5
L
Aphrodite
Butterrer
Aphrodite
2
4
7
1.38
W
Discordia
Miguelbp98
Discordia
1
2
3
1.25
L
Medusa
3
3
6
2
W
Gilgamesh
paumy
Gilgamesh
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,570
Damage
22,269
33,247
Taken
41,260
14,660
Mitigated
18,352
4,860
Healing
18,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
9,912
7,107
0
2,800
12,195
3,835
2,530
1,651
10,438
0
48,187
L
Fenrir
4,211
733
0
642
7,429
5,367
0
2,512
4,917
45
6,431
L
Aphrodite
Butterrer
Aphrodite
6,249
652
7,036
8,396
14,682
6,250
223
5,489
9,193
37,519
0
W
Discordia
Miguelbp98
Discordia
13,872
703
0
1,600
7,970
2,167
704
1,366
6,536
43,328
0
L
Medusa
11,809
3,687
0
2,669
19,149
6,735
192
6,308
12,841
0
47,837
W
Gilgamesh
paumy
Gilgamesh
10,786
2,800
0
460
13,082
8,658
56
3,662
9,287
0
25,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,928
Gold Earned
27,905
177
Minions Killed
147
8
Camps Cleared
5
785,402
Distance Traveled
702,232
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,333
689
67
4
1
247,778
4
L
Fenrir
8,826
588
11
1
0
175,024
2
L
Aphrodite
9,229
615
62
4
4
222,319
8
W
Discordia
8,997
600
73
5
4
266,097
8
L
Medusa
9,850
657
74
5
1
304,889
6
W
Gilgamesh
9,598
640
37
2
3
271,527
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role