Player Matchup

Sol
Sol
LionSinofPride28
Sol
Level 125
God Stats
20W - 17L
1,582 SR
Queue Stats
344W - 227L
1,462 Elo+
Party 1
Atlas
Atlas
Silent_player56
Atlas
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 45L
1,423 Elo+
Party 1
Pele
Pele
hovajayy
Pele
Level 122
God Stats
31W - 28L
1,470 SR
Queue Stats
591W - 823L
1,403 Elo+
Solo
Team Averages
Level 111
1,517 SR
1,430 Elo+

VS

Team Averages
Level 91
1,477 SR
1,401 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Bulfu420
Atlas
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
246W - 261L
1,422 Elo+
Solo
Nu Wa
Nu Wa
Gavdanans
Nu Wa
Level 69
God Stats
25W - 36L
1,431 SR
Queue Stats
196W - 340L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 2
8,714
670
11,848
9,778
3,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 1 / 7
8,429
648
4,779
14,237
13,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Pele
11
2 / 4 / 3
7,954
612
6,913
9,938
5,449
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
7 / 4 / 1
10,007
770
14,204
10,030
4,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Atlas
Bulfu420
Atlas
13
1 / 2 / 5
8,822
679
7,150
13,517
13,795
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
Gavdanans
Nu Wa
11
0 / 1 / 6
7,834
603
7,146
6,311
2,224
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
20
7
Kills
8
8
Deaths
7
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
7
4
1
1.88
W
Atlas
Bulfu420
Atlas
1
2
5
1.75
W
Nu Wa
Gavdanans
Nu Wa
0
1
6
3
L
5
3
2
2
L
0
1
7
3.5
L
Pele
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,540
Damage
28,500
33,953
Taken
29,858
22,633
Mitigated
20,538
5,457
Healing
6,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
14,204
5,117
0
1,961
10,030
4,519
1,051
4,832
5,198
0
54,159
W
Atlas
Bulfu420
Atlas
7,150
2,355
1,137
2,469
13,517
13,795
210
7,561
5,956
17,424
0
W
Nu Wa
Gavdanans
Nu Wa
7,146
3,046
0
504
6,311
2,224
620
3,747
2,564
23,617
0
L
11,848
3,469
156
3,198
9,778
3,201
0
6,032
3,746
43,000
2,753
L
4,779
1,343
0
1,740
14,237
13,983
0
5,208
9,029
15,999
0
L
Pele
6,913
840
0
363
9,938
5,449
0
3,580
6,358
0
28,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,097
Gold Earned
26,663
160
Minions Killed
137
5
Camps Cleared
7
685,127
Distance Traveled
668,940
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,007
770
79
6
7
228,519
3
W
Atlas
8,822
679
12
1
0
243,453
1
W
Nu Wa
7,834
603
46
4
0
196,968
3
L
Sol
8,714
670
97
7
2
206,974
3
L
Atlas
8,429
648
20
2
0
232,089
0
L
Pele
7,954
612
43
3
3
246,064
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role