Player Matchup

Sol
Sol
Enforcer0112
Sol
Level 56
God Stats
0W - 2L
1,726 SR
Queue Stats
61W - 46L
1,564 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ErosBosangeros
Ah Muzen Cab
Level 69
God Stats
2W - 3L
1,684 SR
Queue Stats
61W - 44L
1,560 Elo+
Party 1
Rama
Rama
i am PhaThoLoGy
Rama
Level 144
God Stats
3W - 1L
1,705 SR
Queue Stats
351W - 218L
1,628 Elo+
Party 1
Team Averages
Level 90
1,705 SR
1,584 Elo+

VS

Team Averages
Level 130
1,686 SR
1,708 Elo+
Chronos
Chronos
Hydracy
Chronos
Level 157
God Stats
4W - 1L
1,687 SR
Queue Stats
259W - 106L
1,739 Elo+
Party 2
Atlas
Atlas
Peanuts Hurt
Atlas
Level 127
God Stats
2W - 1L
1,760 SR
Queue Stats
489W - 176L
1,869 Elo+
Party 2
Chaac
Chaac
Santana_ve
Chaac
Level 107
God Stats
25W - 14L
1,611 SR
Queue Stats
105W - 84L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
7,064
589
5,003
9,277
2,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Muzen Cab
ErosBosangeros
Ah Muzen Cab
11
0 / 3 / 3
6,913
576
5,315
7,702
1,754
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
2 / 4 / 1
7,560
630
7,677
8,967
2,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Hydracy
Chronos
13
3 / 1 / 7
8,455
705
6,455
8,111
6,688
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
3 / 1 / 7
8,241
687
8,402
7,790
4,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
14
7 / 1 / 4
9,101
758
8,019
9,955
7,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
3
Kills
13
13
Deaths
3
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
L
Ah Muzen Cab
ErosBosangeros
Ah Muzen Cab
0
3
3
0.5
W
Chronos
Hydracy
Chronos
3
1
7
6.5
W
3
1
7
6.5
W
Chaac
7
1
4
9
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,995
Damage
22,876
25,946
Taken
25,856
7,092
Mitigated
19,348
5,271
Healing
8,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,003
1,335
0
1,911
9,277
2,501
0
5,685
3,008
20,045
1,655
L
Ah Muzen Cab
ErosBosangeros
Ah Muzen Cab
5,315
737
0
1,697
7,702
1,754
0
3,872
3,365
0
16,755
W
Chronos
Hydracy
Chronos
6,455
1,809
328
1,775
8,111
6,688
994
2,071
6,040
18,210
0
W
8,402
1,138
0
2,076
7,790
4,961
28
1,634
6,156
26,037
0
W
Chaac
8,019
433
0
4,646
9,955
7,699
0
1,590
8,365
0
31,683
L
7,677
5,564
0
1,663
8,967
2,837
0
4,420
3,843
0
25,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,537
Gold Earned
25,797
123
Minions Killed
153
3
Camps Cleared
8
631,837
Distance Traveled
711,076
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,064
589
45
4
3
204,811
4
L
Ah Muzen Cab
6,913
576
28
2
0
227,615
4
W
Chronos
8,455
705
50
4
1
238,246
2
W
Atlas
8,241
687
45
4
0
230,718
6
W
Chaac
9,101
758
58
5
7
242,112
0
L
Rama
7,560
630
50
4
0
199,411
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role