Player Matchup

Ymir
Ymir
NeverGrewUp
Ymir
Level 109
God Stats
11W - 14L
1,552 SR
Queue Stats
101W - 128L
1,416 Elo+
Solo
Set
Set
SB_Nikcy-09
Set
Level 48
God Stats
2W - 5L
1,272 SR
Queue Stats
174W - 236L
1,318 Elo+
Party 1
Chang'e
Chang'e
SB_juanpa2108-01
Chang'e
Level 112
God Stats
6W - 11L
1,422 SR
Queue Stats
660W - 807L
1,380 Elo+
Party 1
Team Averages
Level 90
1,416 SR
1,372 Elo+

VS

Team Averages
Level 65
1,512 SR
1,446 Elo+
Sol
Sol
Maltradox
Sol
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,435 Elo+
Party 2
Da Ji
Da Ji
RiftingKitsune
Da Ji
Level 29
God Stats
9W - 6L
1,537 SR
Queue Stats
31W - 25L
1,438 Elo+
Party 2
Atlas
Atlas
Wildrage550
Atlas
Level 19
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 7L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 3
8,754
673
6,042
20,124
18,150
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 6 / 4
8,152
627
6,765
10,690
7,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
4 / 4 / 4
8,608
662
8,436
14,845
7,675
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 9
10,284
791
23,838
9,793
4,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
8 / 4 / 6
10,633
818
9,301
11,858
5,562
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 1 / 12
9,340
718
6,038
10,525
10,805
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
9
Kills
16
16
Deaths
9
11
Assists
27
Player
Kills
Deaths
Assists
KDA
W
6
4
9
2.63
L
4
6
3
0.92
W
8
4
6
2.75
L
1
6
4
0.5
L
4
4
4
1.5
W
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,243
Damage
39,177
45,659
Taken
32,176
33,364
Mitigated
21,120
10,164
Healing
2,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,838
10,362
0
1,943
9,793
4,753
2,416
5,503
4,139
57,202
5,102
L
6,042
1,481
126
2,331
20,124
18,150
0
13,275
6,849
21,432
0
W
9,301
3,184
11
249
11,858
5,562
0
4,514
6,958
0
20,881
L
6,765
2,355
0
761
10,690
7,539
0
5,264
5,426
0
24,657
L
8,436
767
2,093
4,853
14,845
7,675
0
8,883
5,962
25,544
0
W
6,038
1,837
0
430
10,525
10,805
33
5,479
4,895
13,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,514
Gold Earned
30,257
132
Minions Killed
138
5
Camps Cleared
6
650,171
Distance Traveled
652,930
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,284
791
110
8
3
206,239
0
L
Ymir
8,754
673
44
3
1
212,175
2
W
Da Ji
10,633
818
18
1
2
224,342
2
L
Set
8,152
627
49
4
4
222,177
1
L
Chang'e
8,608
662
39
3
0
215,819
3
W
Atlas
9,340
718
10
1
1
222,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role