Player Matchup

Tiamat
Tiamat
Masters
 
Tiamat
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Camazotz
Camazotz
Masters
 
Camazotz
Masters
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Masters
 
Ares
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Masters
 
Hou Yi
Masters
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Masters
Schlemy
Fenrir
Masters
Level 151
God Stats
14W - 16L
1,628 SR
Queue Stats
593W - 546L
2,730 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 150
1,526 SR
1,746 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 159
1,627 SR
2,788 MMR
Hachiman
Hachiman
Masters
Biteyyy
Hachiman
Masters
Level 160
God Stats
18W - 10L
1,680 SR
Queue Stats
689W - 596L
3,011 MMR
Party 1
Khepri
Khepri
Masters
BoIdan
Khepri
Masters
Level 156
God Stats
19W - 5L
1,856 SR
Queue Stats
612W - 542L
2,885 MMR
Party 1
Kali
Kali
Masters
Giliara
Kali
Masters
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
290W - 252L
3,050 MMR
Solo
Sun Wukong
Sun Wukong
Masters
GlizzyMcGuire
Sun Wukong
Masters
Level 160
God Stats
16W - 27L
1,600 SR
Queue Stats
432W - 399L
2,463 MMR
Solo
Agni
Agni
Masters
SvenSnusberg
Agni
Masters
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 45L
2,532 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
7
1 / 0 / 1
4,212
702
1,530
2,507
769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Camazotz
 
Camazotz
7
0 / 0 / 1
4,071
679
3,699
5,888
1,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
 
Ares
6
0 / 2 / 1
3,691
615
1,656
3,340
1,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hou Yi
 
Hou Yi
5
0 / 2 / 0
3,574
596
1,781
2,798
544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Schlemy
Fenrir
7
1 / 2 / 0
4,068
678
2,042
4,871
1,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
CliodhnaMulanGeb

VS

Bans
SolThe MorriganOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Biteyyy
Hachiman
8
3 / 0 / 1
4,915
819
2,227
2,863
630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
BoIdan
Khepri
7
1 / 0 / 3
4,459
743
1,117
3,742
1,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kali
Giliara
Kali
7
1 / 1 / 0
4,202
700
1,727
3,919
1,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
GlizzyMcGuire
Sun Wukong
7
0 / 0 / 0
4,038
673
4,333
4,782
2,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
1 / 1 / 2
4,502
750
2,044
2,737
801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
2
Kills
6
6
Deaths
2
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
0
1
1.5
L
Camazotz
 
Camazotz
0
0
1
0.5
L
Ares
 
Ares
0
2
1
0.25
L
Hou Yi
 
Hou Yi
0
2
0
0
W
Hachiman
Biteyyy
Hachiman
3
0
1
3.5
W
Khepri
BoIdan
Khepri
1
0
3
2.5
W
Kali
Giliara
Kali
1
1
0
1
W
Sun Wukong
GlizzyMcGuire
Sun Wukong
0
0
0
0
L
Fenrir
Schlemy
Fenrir
1
2
0
0.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,708
Damage
11,448
19,404
Taken
18,043
6,152
Mitigated
6,049
6,273
Healing
8,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
1,530
177
0
1,181
2,507
769
0
257
2,213
22,440
0
L
Camazotz
 
Camazotz
3,699
1,313
0
2,526
5,888
1,880
0
392
5,085
0
15,881
L
Ares
 
Ares
1,656
34
0
352
3,340
1,451
0
941
2,300
10,076
0
L
Hou Yi
 
Hou Yi
1,781
1,066
0
708
2,798
544
0
793
1,967
0
14,631
W
Hachiman
Biteyyy
Hachiman
2,227
1,207
0
1,452
2,863
630
0
43
2,820
0
22,441
W
Khepri
BoIdan
Khepri
1,117
243
709
1,849
3,742
1,031
0
973
2,769
9,143
0
W
Kali
Giliara
Kali
1,727
714
0
2,167
3,919
1,364
0
437
3,412
0
18,030
W
Sun Wukong
GlizzyMcGuire
Sun Wukong
4,333
550
0
2,235
4,782
2,223
0
243
4,188
0
20,081
L
Fenrir
Schlemy
Fenrir
2,042
826
0
1,506
4,871
1,508
0
567
4,200
0
17,033
W
2,044
318
0
469
2,737
801
0
1,490
1,247
24,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,616
Gold Earned
22,116
174
Minions Killed
224
0
Camps Cleared
0
669,349
Distance Traveled
698,128
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,212
702
45
8
0
138,208
1
L
Camazotz
4,071
679
38
6
0
150,753
2
L
Ares
3,691
615
19
3
0
130,220
1
L
Hou Yi
3,574
596
32
5
0
97,181
1
W
Hachiman
4,915
819
63
11
0
121,300
2
W
Khepri
4,459
743
11
2
0
137,751
3
W
Kali
4,202
700
53
9
0
143,628
3
W
Sun Wukong
4,038
673
43
7
0
154,556
4
L
Fenrir
4,068
678
40
7
0
152,987
3
W
Agni
4,502
750
54
9
0
140,893
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role