Player Matchup

Arachne
Arachne
AkR1D3r222
Arachne
Level 15
God Stats
8W - 12L
1,463 SR
Queue Stats
31W - 45L
1,332 Elo+
Party 1
Scylla
Scylla
DreadedSlayer19
Scylla
Level 44
God Stats
23W - 12L
1,647 SR
Queue Stats
25W - 13L
1,620 Elo+
Party 4
Hel
Hel
DrewWick
Hel
Level 43
God Stats
3W - 5L
1,173 SR
Queue Stats
29W - 45L
1,323 Elo+
Party 1
King Arthur
King Arthur
SUPERMOVES
King Arthur
Level 12
God Stats
15W - 6L
1,658 SR
Queue Stats
46W - 37L
1,639 Elo+
Party 4
Neith
Neith
izah936
Neith
Level 15
God Stats
18W - 29L
1,373 SR
Queue Stats
26W - 42L
1,305 Elo+
Party 1
Team Averages
Level 26
1,463 SR
1,444 Elo+

VS

Team Averages
Level 40
1,480 SR
1,466 Elo+
He Bo
He Bo
AiramR
He Bo
Level 17
God Stats
3W - 4L
1,473 SR
Queue Stats
27W - 37L
1,485 Elo+
Party 3
Artemis
Artemis
An0kki
Artemis
Level 2
God Stats
1W - 6L
1,500 SR
Queue Stats
5W - 15L
1,500 Elo+
Party 2
Vulcan
Vulcan
RikiRoach
Vulcan
Level 43
God Stats
5W - 7L
1,435 SR
Queue Stats
14W - 12L
1,531 Elo+
Party 3
Scylla
Scylla
hachico_628
Scylla
Level 16
God Stats
1W - 3L
1,493 SR
Queue Stats
12W - 12L
1,523 Elo+
Party 3
Neith
Neith
reaverx33
Neith
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 16L
1,289 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AkR1D3r222
Arachne
19
5 / 7 / 16
12,030
1,094
8,981
16,359
7,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
18 / 1 / 9
15,247
1,386
25,435
10,171
3,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

19
4 / 6 / 17
11,907
1,082
10,678
18,766
6,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
SUPERMOVES
King Arthur
20
11 / 4 / 21
14,520
1,320
20,793
25,826
28,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Neith
izah936
Neith
18
3 / 4 / 17
11,288
1,026
8,882
13,155
4,677
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

188

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AiramR
He Bo
19
9 / 14 / 8
13,100
1,191
21,104
21,168
7,635
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
An0kki
Artemis
18
0 / 7 / 9
10,028
912
6,544
11,665
4,796
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
RikiRoach
Vulcan
18
5 / 6 / 8
12,277
1,116
18,547
11,351
4,470
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
18
4 / 8 / 12
11,980
1,089
14,321
15,462
5,574
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
reaverx33
Neith
18
4 / 6 / 11
11,792
1,072
15,860
17,821
6,641
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
70
41
Kills
22
22
Deaths
41
80
Assists
48
Player
Kills
Deaths
Assists
KDA
L
He Bo
AiramR
He Bo
9
14
8
0.93
W
Arachne
AkR1D3r222
Arachne
5
7
16
1.86
L
Artemis
An0kki
Artemis
0
7
9
0.64
W
18
1
9
22.5
W
4
6
17
2.08
L
Vulcan
RikiRoach
Vulcan
5
6
8
1.5
W
King Arthur
SUPERMOVES
King Arthur
11
4
21
5.38
L
Scylla
4
8
12
1.25
W
Neith
izah936
Neith
3
4
17
2.88
L
Neith
reaverx33
Neith
4
6
11
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,769
Damage
76,376
84,277
Taken
77,467
50,687
Mitigated
29,116
15,450
Healing
6,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
AiramR
He Bo
21,104
1,375
256
432
21,168
7,635
0
9,611
11,557
38,325
0
W
Arachne
AkR1D3r222
Arachne
8,981
7,158
0
1,191
16,359
7,424
0
10,154
6,205
0
17,893
L
Artemis
An0kki
Artemis
6,544
2,212
0
404
11,665
4,796
0
7,469
4,196
0
14,081
W
25,435
2,377
0
733
10,171
3,394
0
6,311
3,860
61,440
0
W
10,678
62
4,968
6,093
18,766
6,619
0
12,448
6,318
23,676
0
L
Vulcan
RikiRoach
Vulcan
18,547
2,311
0
0
11,351
4,470
0
5,361
5,949
44,484
0
W
King Arthur
SUPERMOVES
King Arthur
20,793
3,384
0
345
25,826
28,573
0
14,716
11,110
8,340
42,297
L
Scylla
14,321
2,368
0
379
15,462
5,574
0
6,634
8,828
21,931
0
W
Neith
izah936
Neith
8,882
3,493
0
2,120
13,155
4,677
0
10,343
2,812
0
18,628
L
Neith
reaverx33
Neith
15,860
9,927
18
4,644
17,821
6,641
0
10,386
7,186
0
42,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,992
Gold Earned
59,177
221
Minions Killed
200
5
Camps Cleared
4
1,003,295
Distance Traveled
951,427
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
13,100
1,191
44
4
0
188,018
0
W
Arachne
12,030
1,094
22
2
1
187,822
0
L
Artemis
10,028
912
20
2
0
142,273
0
W
Scylla
15,247
1,386
97
9
1
214,290
0
W
Hel
11,907
1,082
21
2
1
182,123
0
L
Vulcan
12,277
1,116
73
7
0
234,817
0
W
King Arthur
14,520
1,320
47
4
2
234,181
0
L
Scylla
11,980
1,089
17
2
1
197,856
0
W
Neith
11,288
1,026
34
3
0
184,879
2
L
Neith
11,792
1,072
46
4
3
188,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role