Player Matchup

Thor
Thor
ElDraken48
Thor
Level 103
God Stats
0W - 1L
1,265 SR
Queue Stats
234W - 236L
1,506 Elo+
Party 1
Sol
Sol
Nero S0S
Sol
Level 147
God Stats
2W - 2L
1,589 SR
Queue Stats
199W - 215L
1,531 Elo+
Party 1
Atlas
Atlas
SwordsmanSmith
Atlas
Level 108
God Stats
24W - 27L
1,739 SR
Queue Stats
390W - 520L
1,383 Elo+
Solo
Team Averages
Level 119
1,531 SR
1,473 Elo+

VS

Team Averages
Level 100
1,607 SR
1,456 Elo+
Atlas
Atlas
HardlySpawning
Atlas
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 33L
1,480 Elo+
Solo
Medusa
Medusa
Hot and THPiCY
Medusa
Level 107
God Stats
3W - 0L
1,764 SR
Queue Stats
111W - 133L
1,444 Elo+
Party 2
Zhong Kui
Zhong Kui
TheKinkySIinky
Zhong Kui
Level 123
God Stats
6W - 4L
1,555 SR
Queue Stats
113W - 135L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 1
6,543
654
4,442
8,982
2,745
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 4 / 1
6,980
698
6,160
7,738
2,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
0 / 2 / 3
6,847
685
4,237
7,143
6,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 8
6,688
669
5,390
8,389
5,542
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

12
4 / 0 / 6
7,363
736
8,438
5,424
2,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Zhong Kui
TheKinkySIinky
Zhong Kui
11
5 / 2 / 5
7,321
732
6,248
6,767
4,133
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
4
Kills
10
10
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
1
2
8
2.5
W
4
0
6
7
L
2
4
1
0.63
L
0
2
3
0.75
W
Zhong Kui
TheKinkySIinky
Zhong Kui
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,839
Damage
20,076
23,863
Taken
20,580
11,329
Mitigated
11,944
2,703
Healing
4,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,442
984
0
742
8,982
2,745
0
3,931
5,051
0
14,971
W
5,390
1,763
292
1,060
8,389
5,542
0
4,031
4,358
14,403
0
W
8,438
2,087
0
632
5,424
2,269
0
3,177
2,247
0
34,918
L
6,160
1,298
0
1,325
7,738
2,168
0
4,274
3,464
14,610
0
L
4,237
1,449
0
636
7,143
6,416
0
3,793
3,350
16,869
0
W
Zhong Kui
TheKinkySIinky
Zhong Kui
6,248
250
84
1,978
6,767
4,133
0
3,522
3,245
13,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,370
Gold Earned
21,372
82
Minions Killed
106
3
Camps Cleared
6
536,833
Distance Traveled
572,095
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,543
654
21
2
2
178,783
3
W
Atlas
6,688
669
18
2
0
183,812
1
W
Medusa
7,363
736
68
7
5
203,641
4
L
Sol
6,980
698
39
4
1
170,260
2
L
Atlas
6,847
685
22
2
0
187,790
3
W
Zhong Kui
7,321
732
20
2
1
184,642
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role