Player Matchup

Fenrir
Fenrir
Cris_alh
Fenrir
Level 65
God Stats
2W - 3L
1,265 SR
Queue Stats
28W - 43L
1,335 Elo+
Party 2
Poseidon
Poseidon
XXXXvictimaXXXX
Poseidon
Level 43
God Stats
1W - 3L
1,375 SR
Queue Stats
22W - 43L
1,294 Elo+
Party 2
Baron Samedi
Baron Samedi
king_alvaro28
Baron Samedi
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 43L
1,349 Elo+
Party 2
Team Averages
Level 55
1,380 SR
1,326 Elo+

VS

Team Averages
Level 80
1,550 SR
1,396 Elo+
Hades
Hades
elpadredeath
Hades
Level 69
God Stats
0W - 2L
1,567 SR
Queue Stats
18W - 37L
1,326 Elo+
Party 1
Da Ji
Da Ji
spitfirelouis56
Da Ji
Level 112
God Stats
4W - 10L
1,528 SR
Queue Stats
275W - 231L
1,529 Elo+
Solo
Ao Kuang
Ao Kuang
thomas280198
Ao Kuang
Level 58
God Stats
12W - 11L
1,555 SR
Queue Stats
18W - 35L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cris_alh
Fenrir
14
5 / 0 / 9
11,946
747
8,170
14,558
21,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Poseidon
15
5 / 5 / 8
11,155
697
13,656
16,071
6,581
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
king_alvaro28
Baron Samedi
15
4 / 6 / 10
10,903
681
15,916
15,216
7,560
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 6
10,741
671
17,830
18,470
10,220
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 5 / 5
10,432
652
14,931
14,443
6,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
thomas280198
Ao Kuang
14
3 / 4 / 5
9,737
609
3,815
14,448
11,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
27
14
Kills
11
11
Deaths
14
27
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Cris_alh
Fenrir
5
0
9
9.5
W
Poseidon
5
5
8
1.8
L
4
5
6
1.4
W
Baron Samedi
king_alvaro28
Baron Samedi
4
6
10
1.5
L
4
5
5
1.3
L
Ao Kuang
thomas280198
Ao Kuang
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,742
Damage
36,576
45,845
Taken
47,361
35,157
Mitigated
28,270
19,408
Healing
12,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Cris_alh
Fenrir
8,170
1,421
602
3,491
14,558
21,016
383
6,920
7,638
374
15,929
W
Poseidon
13,656
2,654
972
6,209
16,071
6,581
1,495
6,393
9,678
50,447
0
L
17,830
936
1,576
7,323
18,470
10,220
428
12,017
6,453
59,279
0
W
Baron Samedi
king_alvaro28
Baron Samedi
15,916
2,032
3,095
5,039
15,216
7,560
619
8,524
6,692
42,266
0
L
14,931
3,439
0
375
14,443
6,560
0
8,997
5,446
0
44,368
L
Ao Kuang
thomas280198
Ao Kuang
3,815
1,648
407
2,611
14,448
11,490
248
9,873
4,575
14,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,004
Gold Earned
30,910
158
Minions Killed
169
4
Camps Cleared
10
791,481
Distance Traveled
815,611
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,946
747
20
1
0
294,383
1
W
Poseidon
11,155
697
96
6
2
255,197
1
L
Hades
10,741
671
88
6
1
255,674
3
W
Baron Samedi
10,903
681
42
3
2
241,901
2
L
Da Ji
10,432
652
45
3
6
271,981
2
L
Ao Kuang
9,737
609
36
2
3
287,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role