Player Matchup

Bellona
Bellona
 
Bellona
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Billbro11
Hou Yi
Level 92
God Stats
1W - 0L
1,328 SR
Queue Stats
62W - 66L
1,394 Elo+
Solo
He Bo
He Bo
Josbar2000
He Bo
Level 74
God Stats
1W - 1L
1,316 SR
Queue Stats
64W - 70L
1,394 Elo+
Solo
Nox
Nox
Rock5tar84
Nox
Level 145
God Stats
4W - 1L
1,861 SR
Queue Stats
312W - 360L
1,424 Elo+
Solo
Vamana
Vamana
buffyangel808
Vamana
Level 118
God Stats
7W - 5L
1,506 SR
Queue Stats
805W - 852L
1,421 Elo+
Solo
Team Averages
Level 109
1,502 SR
1,426 Elo+

VS

Team Averages
Level 67
1,504 SR
1,329 Elo+
Hun Batz
Hun Batz
AGENT WILLYXDB2
Hun Batz
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 90L
1,379 Elo+
Solo
Sun Wukong
Sun Wukong
AspisGaming
Sun Wukong
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 91L
1,276 Elo+
Party 1
Danzaburou
Danzaburou
Clan Idler
Danzaburou
Level 102
God Stats
2W - 7L
1,329 SR
Queue Stats
321W - 335L
1,396 Elo+
Solo
Kali
Kali
Lexiboots
Kali
Level 103
God Stats
1W - 1L
1,692 SR
Queue Stats
91W - 89L
1,425 Elo+
Solo
Artemis
Artemis
PrettyGirlYan
Artemis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 27L
1,171 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
20
13 / 5 / 18
13,245
946
25,660
16,427
21,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hou Yi
Billbro11
Hou Yi
19
10 / 4 / 15
12,079
863
16,112
14,596
6,026
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
16
3 / 6 / 9
10,037
717
7,520
10,871
3,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
6 / 5 / 17
11,505
822
12,627
10,224
4,054
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
6 / 5 / 19
11,435
817
9,524
22,254
19,058
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
18
6 / 8 / 8
10,294
735
12,456
16,957
7,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
AspisGaming
Sun Wukong
19
9 / 6 / 9
11,380
813
11,709
19,003
21,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Clan Idler
Danzaburou
17
4 / 7 / 14
10,707
765
14,090
15,795
6,518
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
17
4 / 7 / 10
9,903
707
9,337
14,682
5,989
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
14
2 / 10 / 10
9,266
662
7,698
13,527
5,273
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
76
38
Kills
25
25
Deaths
38
78
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
13
5
18
4.4
L
Hun Batz
6
8
8
1.25
L
Sun Wukong
AspisGaming
Sun Wukong
9
6
9
2.25
W
Hou Yi
Billbro11
Hou Yi
10
4
15
4.38
L
Danzaburou
Clan Idler
Danzaburou
4
7
14
1.57
W
He Bo
3
6
9
1.25
L
Kali
4
7
10
1.29
L
Artemis
2
10
10
0.7
W
6
5
17
2.9
W
6
5
19
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,443
Damage
55,290
74,372
Taken
79,964
53,968
Mitigated
46,460
28,669
Healing
20,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
25,660
6,665
1,302
4,716
16,427
21,686
1,854
0
15,989
260
38,157
L
Hun Batz
12,456
1,820
2,108
3,963
16,957
7,146
376
5,899
10,810
0
20,695
L
Sun Wukong
AspisGaming
Sun Wukong
11,709
2,357
39
2,681
19,003
21,534
377
3,928
14,566
0
20,088
W
Hou Yi
Billbro11
Hou Yi
16,112
9,922
734
4,884
14,596
6,026
2,482
0
14,366
0
37,403
L
Danzaburou
Clan Idler
Danzaburou
14,090
5,910
427
5,347
15,795
6,518
728
4,398
11,217
0
32,492
W
He Bo
7,520
552
1,796
1,909
10,871
3,144
612
0
10,681
18,894
0
L
Kali
9,337
4,342
200
3,937
14,682
5,989
0
2,507
12,006
0
20,694
L
Artemis
7,698
3,783
749
1,227
13,527
5,273
0
3,941
9,324
0
12,586
W
12,627
852
967
1,883
10,224
4,054
725
0
10,136
24,546
0
W
9,524
5,077
440
10,038
22,254
19,058
329
0
21,750
554
20,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,301
Gold Earned
51,550
141
Minions Killed
102
0
Camps Cleared
0
1,156,328
Distance Traveled
1,139,168
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,245
946
28
2
0
248,194
0
L
Hun Batz
10,294
735
21
2
0
243,384
0
L
Sun Wukong
11,380
813
22
2
0
263,802
0
W
Hou Yi
12,079
863
39
3
0
209,747
0
L
Danzaburou
10,707
765
22
2
0
215,999
0
W
He Bo
10,037
717
21
2
0
226,186
2
L
Kali
9,903
707
24
2
0
230,215
0
L
Artemis
9,266
662
13
1
0
185,768
0
W
Nox
11,505
822
29
2
0
206,197
0
W
Vamana
11,435
817
24
2
0
266,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role