Player Matchup

Chaac
Chaac
AlphaSpeeder
Chaac
Level 87
God Stats
1W - 2L
1,405 SR
Queue Stats
72W - 69L
1,534 Elo+
Party 1
Persephone
Persephone
TearingDreams
Persephone
Level 98
God Stats
0W - 1L
1,727 SR
Queue Stats
79W - 80L
1,521 Elo+
Party 1
Danzaburou
Danzaburou
ll Hawky ll
Danzaburou
Level 103
God Stats
0W - 1L
1,429 SR
Queue Stats
61W - 46L
1,540 Elo+
Party 1
Team Averages
Level 96
1,521 SR
1,532 Elo+

VS

Team Averages
Level 83
1,577 SR
1,556 Elo+
Danzaburou
Danzaburou
MAVigil
Danzaburou
Level 46
God Stats
4W - 2L
1,583 SR
Queue Stats
39W - 40L
1,533 Elo+
Solo
Atlas
Atlas
Oliverlarata
Atlas
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
259W - 257L
1,563 Elo+
Party 2
Raijin
Raijin
PhoenixZombie
Raijin
Level 111
God Stats
8W - 10L
1,647 SR
Queue Stats
296W - 277L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 5 / 4
12,482
734
19,022
26,114
22,948
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Persephone
TearingDreams
Persephone
14
4 / 6 / 5
11,117
654
12,048
12,284
4,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
ll Hawky ll
Danzaburou
14
1 / 5 / 8
10,265
604
9,356
15,665
6,302
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MAVigil
Danzaburou
15
4 / 7 / 10
12,255
721
18,257
15,443
6,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 3 / 11
11,055
650
10,030
17,805
24,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
12 / 3 / 2
13,190
776
17,853
14,123
6,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
39
13
Kills
16
16
Deaths
13
17
Assists
23
Player
Kills
Deaths
Assists
KDA
L
8
5
4
2
W
Danzaburou
MAVigil
Danzaburou
4
7
10
1.29
W
0
3
11
1.83
W
12
3
2
4.33
L
Persephone
TearingDreams
Persephone
4
6
5
1.08
L
Danzaburou
ll Hawky ll
Danzaburou
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,426
Damage
46,140
54,063
Taken
47,371
33,697
Mitigated
37,277
14,547
Healing
7,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,022
3,692
981
8,125
26,114
22,948
0
10,317
15,797
355
44,468
W
Danzaburou
MAVigil
Danzaburou
18,257
10,532
0
1,764
15,443
6,778
633
3,591
11,496
0
41,726
W
10,030
2,388
0
3,314
17,805
24,485
0
3,429
14,014
22,883
0
W
17,853
1,766
367
2,406
14,123
6,014
615
4,593
9,258
62,448
0
L
Persephone
TearingDreams
Persephone
12,048
1,018
0
1,598
12,284
4,447
42
8,352
3,926
41,845
0
L
Danzaburou
ll Hawky ll
Danzaburou
9,356
3,717
0
3,843
15,665
6,302
0
9,587
6,078
0
27,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,864
Gold Earned
36,500
195
Minions Killed
192
6
Camps Cleared
9
913,874
Distance Traveled
879,595
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,482
734
60
4
1
330,902
6
W
Danzaburou
12,255
721
49
3
3
288,131
4
W
Atlas
11,055
650
17
1
0
306,772
1
W
Raijin
13,190
776
126
7
6
284,692
2
L
Persephone
11,117
654
91
5
3
282,566
0
L
Danzaburou
10,265
604
44
3
2
300,406
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role