Player Matchup

Bastet
Bastet
 
Bastet
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Gankmasterjon
Morgan Le Fay
Level 158
God Stats
5W - 7L
1,457 SR
Queue Stats
302W - 239L
1,562 Elo+
Party 2
Zhong Kui
Zhong Kui
TavoTėvas
Zhong Kui
Level 108
God Stats
6W - 4L
1,632 SR
Queue Stats
299W - 282L
1,496 Elo+
Solo
Fenrir
Fenrir
brillwill123
Fenrir
Level 83
God Stats
3W - 2L
1,853 SR
Queue Stats
87W - 78L
1,570 Elo+
Party 2
Janus
Janus
shacklemi
Janus
Level 93
God Stats
4W - 2L
1,655 SR
Queue Stats
271W - 209L
1,548 Elo+
Party 2
Team Averages
Level 111
1,620 SR
1,535 Elo+

VS

Team Averages
Level 116
1,578 SR
1,543 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Chopus
Scylla
Level 128
God Stats
5W - 1L
1,553 SR
Queue Stats
118W - 105L
1,585 Elo+
Party 1
Anubis
Anubis
DutchSky
Anubis
Level 109
God Stats
7W - 4L
1,477 SR
Queue Stats
98W - 84L
1,554 Elo+
Solo
Discordia
Discordia
Unilever40rus
Discordia
Level 149
God Stats
4W - 1L
1,459 SR
Queue Stats
172W - 188L
1,504 Elo+
Solo
Medusa
Medusa
Yonì
Medusa
Level 128
God Stats
4W - 1L
1,901 SR
Queue Stats
162W - 148L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
3 / 3 / 9
8,969
747
5,311
9,391
4,168
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Gankmasterjon
Morgan Le Fay
15
2 / 5 / 7
8,037
670
12,910
10,917
4,421
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
TavoTėvas
Zhong Kui
15
4 / 7 / 6
8,897
741
8,470
14,869
9,458
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
14
2 / 6 / 10
8,434
703
3,549
15,230
11,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
shacklemi
Janus
16
5 / 4 / 4
9,043
754
6,315
7,231
2,783
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
17
7 / 4 / 15
10,349
862
13,631
13,453
5,742
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Chopus
Scylla
17
7 / 3 / 13
10,148
846
7,342
8,908
3,470
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
DutchSky
Anubis
13
1 / 5 / 9
8,551
713
6,154
9,417
4,412
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Discordia
Unilever40rus
Discordia
17
3 / 1 / 14
9,809
817
9,955
4,411
1,717
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
Yonì
Medusa
17
7 / 3 / 12
10,293
858
13,876
8,712
3,686
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
88
16
Kills
25
25
Deaths
16
36
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
3
9
2.5
W
Hun Batz
 
Hun Batz
7
4
15
3.63
W
Scylla
Chopus
Scylla
7
3
13
4.5
W
Anubis
DutchSky
Anubis
1
5
9
1.1
L
Morgan Le Fay
Gankmasterjon
Morgan Le Fay
2
5
7
1.1
L
Zhong Kui
TavoTėvas
Zhong Kui
4
7
6
1
W
Discordia
Unilever40rus
Discordia
3
1
14
10
W
Medusa
Yonì
Medusa
7
3
12
4.33
L
Fenrir
2
6
10
1.17
L
Janus
shacklemi
Janus
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,555
Damage
50,958
57,638
Taken
44,901
32,533
Mitigated
19,027
15,412
Healing
16,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
5,311
1,050
1,142
1,452
9,391
4,168
0
3,479
5,912
0
8,561
W
Hun Batz
 
Hun Batz
13,631
1,188
102
4,206
13,453
5,742
840
8,918
4,535
0
28,492
W
Scylla
Chopus
Scylla
7,342
544
1,510
2,458
8,908
3,470
1,257
5,622
3,286
15,469
0
W
Anubis
DutchSky
Anubis
6,154
45
2,096
2,716
9,417
4,412
291
6,393
3,024
15,324
0
L
Morgan Le Fay
Gankmasterjon
Morgan Le Fay
12,910
840
1,776
1,776
10,917
4,421
321
4,216
6,701
30,583
0
L
Zhong Kui
TavoTėvas
Zhong Kui
8,470
330
1,385
2,973
14,869
9,458
157
6,685
8,184
18,717
0
W
Discordia
Unilever40rus
Discordia
9,955
159
412
905
4,411
1,717
1,323
3,251
1,160
29,495
0
W
Medusa
Yonì
Medusa
13,876
7,034
1,020
1,083
8,712
3,686
1,383
3,511
5,201
0
26,096
L
Fenrir
3,549
722
2,213
2,695
15,230
11,703
0
5,880
9,350
0
8,389
L
Janus
shacklemi
Janus
6,315
107
0
0
7,231
2,783
0
3,191
4,040
20,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,380
Gold Earned
49,150
100
Minions Killed
134
0
Camps Cleared
0
1,074,612
Distance Traveled
1,150,574
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,969
747
12
1
0
230,089
0
W
Hun Batz
10,349
862
18
2
0
228,181
5
W
Scylla
10,148
846
31
3
0
222,691
4
W
Anubis
8,551
713
22
2
0
209,071
1
L
Morgan Le Fay
8,037
670
31
3
0
213,963
4
L
Zhong Kui
8,897
741
20
2
0
195,749
1
W
Discordia
9,809
817
42
4
0
246,461
4
W
Medusa
10,293
858
21
2
0
244,170
3
L
Fenrir
8,434
703
11
1
0
219,849
6
L
Janus
9,043
754
26
2
0
214,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role