Player Matchup

Anubis
Anubis
Básed
Anubis
Level 54
God Stats
0W - 1L
1,314 SR
Queue Stats
37W - 49L
1,488 Elo+
Party 2
Jormungandr
Jormungandr
Puppydonkey
Jormungandr
Level 37
God Stats
43W - 18L
1,592 SR
Queue Stats
89W - 61L
1,601 Elo+
Party 2
Atlas
Atlas
Víbe
Atlas
Level 160
God Stats
0W - 1L
1,295 SR
Queue Stats
109W - 75L
1,587 Elo+
Party 2
Team Averages
Level 84
1,401 SR
1,559 Elo+

VS

Team Averages
Level 120
1,368 SR
1,603 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
DemonSeamen
Anubis
Level 115
God Stats
1W - 0L
1,290 SR
Queue Stats
71W - 57L
1,640 Elo+
Party 1
Atlas
Atlas
Razerbacksuckr
Atlas
Level 140
God Stats
2W - 2L
1,315 SR
Queue Stats
252W - 169L
1,669 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Básed
Anubis
13
5 / 9 / 5
8,878
740
6,755
11,590
3,767
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jormungandr
Puppydonkey
Jormungandr
11
3 / 6 / 6
8,015
668
8,506
12,445
6,405
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Atlas
Víbe
Atlas
12
2 / 7 / 8
8,041
670
6,702
14,524
10,160
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
5 / 5 / 9
8,833
736
9,406
8,721
3,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
14
6 / 4 / 10
9,237
770
12,171
9,096
3,906
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
9 / 1 / 12
10,466
872
10,902
11,178
15,073
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
51
10
Kills
20
22
Deaths
10
19
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
5
5
9
1.9
L
Anubis
Básed
Anubis
5
9
5
0.83
W
Anubis
6
4
10
2.75
L
Jormungandr
Puppydonkey
Jormungandr
3
6
6
1
W
9
1
12
15
L
Atlas
Víbe
Atlas
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,963
Damage
32,479
38,559
Taken
28,995
20,332
Mitigated
22,199
3,002
Healing
5,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
9,406
2,678
0
1,371
8,721
3,220
0
6,780
1,941
0
29,980
L
Anubis
Básed
Anubis
6,755
420
0
1,504
11,590
3,767
0
7,268
3,961
21,422
0
W
Anubis
12,171
884
0
3,508
9,096
3,906
299
7,571
1,525
33,601
0
L
Jormungandr
Puppydonkey
Jormungandr
8,506
3,047
0
220
12,445
6,405
0
6,780
5,348
22,462
0
W
10,902
4,745
435
586
11,178
15,073
128
7,773
3,405
20,615
0
L
Atlas
Víbe
Atlas
6,702
2,115
0
1,278
14,524
10,160
0
9,511
4,875
21,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,934
Gold Earned
28,536
93
Minions Killed
130
4
Camps Cleared
7
551,983
Distance Traveled
614,154
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,833
736
44
4
6
214,031
0
L
Anubis
8,878
740
46
4
2
160,806
1
W
Anubis
9,237
770
56
5
1
188,919
1
L
Jormungandr
8,015
668
22
2
1
193,234
1
W
Atlas
10,466
872
30
3
0
211,204
1
L
Atlas
8,041
670
25
2
1
197,943
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role