Player Matchup

Medusa
Medusa
Armendall
Medusa
Level 137
God Stats
35W - 28L
1,637 SR
Queue Stats
161W - 190L
1,572 Elo+
Party 2
Artio
Artio
Lesbionage
Artio
Level 120
God Stats
10W - 14L
1,699 SR
Queue Stats
228W - 250L
1,570 Elo+
Party 2
Tiamat
Tiamat
mikehd1600
Tiamat
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,455 Elo+
Solo
Team Averages
Level 122
1,612 SR
1,532 Elo+

VS

Team Averages
Level 75
1,584 SR
1,440 Elo+
Danzaburou
Danzaburou
Curti
Danzaburou
Level 64
God Stats
3W - 5L
1,500 SR
Queue Stats
31W - 42L
1,442 Elo+
Party 1
Sol
Sol
darkhunter165
Sol
Level 125
God Stats
4W - 4L
1,550 SR
Queue Stats
68W - 77L
1,437 Elo+
Solo
Mulan
Mulan
eternalshadow13
Mulan
Level 36
God Stats
2W - 0L
1,702 SR
Queue Stats
30W - 37L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Armendall
Medusa
14
10 / 6 / 5
10,948
782
18,261
14,387
6,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artio
14
2 / 6 / 13
9,546
682
12,819
26,256
26,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
mikehd1600
Tiamat
13
3 / 6 / 8
9,406
672
12,030
12,895
7,696
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Curti
Danzaburou
12
2 / 6 / 9
9,619
687
10,162
14,085
4,783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
10 / 2 / 8
12,291
878
23,574
17,601
6,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
6 / 7 / 10
11,503
822
12,795
16,429
11,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
45
15
Kills
18
18
Deaths
15
26
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Medusa
Armendall
Medusa
10
6
5
2.08
W
Danzaburou
Curti
Danzaburou
2
6
9
1.08
L
Artio
2
6
13
1.42
W
10
2
8
7
W
6
7
10
1.57
L
Tiamat
mikehd1600
Tiamat
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,110
Damage
46,531
53,538
Taken
48,115
40,257
Mitigated
22,977
13,209
Healing
13,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Armendall
Medusa
18,261
9,330
0
2,067
14,387
6,417
1,355
6,526
7,861
0
42,228
W
Danzaburou
Curti
Danzaburou
10,162
4,696
156
2,931
14,085
4,783
64
6,032
8,053
0
27,428
L
Artio
12,819
719
2,423
5,309
26,256
26,144
0
9,993
16,263
30,184
0
W
23,574
10,984
0
8,154
17,601
6,753
2,524
10,951
6,650
57,945
4,443
W
12,795
2,778
0
2,172
16,429
11,441
273
8,417
8,012
0
21,444
L
Tiamat
mikehd1600
Tiamat
12,030
1,245
83
3,327
12,895
7,696
768
5,065
7,830
36,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,900
Gold Earned
33,413
166
Minions Killed
156
8
Camps Cleared
5
756,057
Distance Traveled
702,695
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,948
782
66
5
4
238,920
3
W
Danzaburou
9,619
687
35
3
1
223,801
3
L
Artio
9,546
682
28
2
3
264,612
5
W
Sol
12,291
878
100
7
4
259,382
3
W
Mulan
11,503
822
21
2
0
219,512
3
L
Tiamat
9,406
672
72
5
1
252,525
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role