Player Matchup

Agni
Agni
Everdine96
Agni
Level 80
God Stats
10W - 2L
1,570 SR
Queue Stats
12W - 4L
1,653 Elo+
Party 1
Neith
Neith
Ignoto9
Neith
Level 77
God Stats
2W - 0L
1,591 SR
Queue Stats
20W - 6L
1,705 Elo+
Party 1
Bacchus
Bacchus
JaimeGM11197
Bacchus
Level 105
God Stats
12W - 3L
1,605 SR
Queue Stats
37W - 15L
1,686 Elo+
Party 1
Team Averages
Level 87
1,589 SR
1,681 Elo+

VS

Team Averages
Level 55
1,373 SR
1,518 Elo+
Amaterasu
Amaterasu
DarkLordPro
Amaterasu
Level 26
God Stats
0W - 1L
1,311 SR
Queue Stats
12W - 9L
1,531 Elo+
Party 2
Sol
Sol
Davglavd
Sol
Level 21
God Stats
1W - 3L
1,320 SR
Queue Stats
13W - 15L
1,443 Elo+
Party 2
Thor
Thor
mennofre
Thor
Level 118
God Stats
3W - 2L
1,487 SR
Queue Stats
49W - 41L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 7
7,773
707
6,501
5,238
1,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
Ignoto9
Neith
14
7 / 1 / 3
9,114
829
11,673
6,020
3,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
JaimeGM11197
Bacchus
11
1 / 2 / 9
7,650
695
3,635
9,663
8,622
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DarkLordPro
Amaterasu
10
0 / 3 / 5
6,719
611
2,965
10,097
9,076
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 4 / 4
7,138
649
6,245
7,807
3,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thor
12
5 / 3 / 1
8,017
729
5,600
7,760
3,153
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
10
Kills
6
6
Deaths
10
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
DarkLordPro
Amaterasu
0
3
5
0.83
L
1
4
4
0.75
W
2
3
7
1.83
W
Neith
Ignoto9
Neith
7
1
3
8.5
W
Bacchus
JaimeGM11197
Bacchus
1
2
9
2.75
L
Thor
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,809
Damage
14,810
20,921
Taken
25,664
13,155
Mitigated
15,335
4,317
Healing
1,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
DarkLordPro
Amaterasu
2,965
631
0
765
10,097
9,076
256
3,784
6,037
0
10,182
L
6,245
1,677
0
778
7,807
3,106
1,267
2,987
4,618
18,246
1,876
W
6,501
336
0
531
5,238
1,356
466
830
4,408
20,994
0
W
Neith
Ignoto9
Neith
11,673
5,178
0
1,471
6,020
3,177
753
1,510
4,510
0
45,070
W
Bacchus
JaimeGM11197
Bacchus
3,635
317
165
2,150
9,663
8,622
14
3,473
6,190
6,799
0
L
Thor
5,600
666
0
0
7,760
3,153
0
3,146
4,394
0
25,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,537
Gold Earned
21,874
131
Minions Killed
113
6
Camps Cleared
4
627,992
Distance Traveled
581,271
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,719
611
18
2
2
210,073
2
L
Sol
7,138
649
44
4
2
190,212
0
W
Agni
7,773
707
36
3
1
201,281
6
W
Neith
9,114
829
88
8
5
201,346
4
W
Bacchus
7,650
695
7
1
0
225,365
4
L
Thor
8,017
729
51
5
0
180,986
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role