Player Matchup

Danzaburou
Danzaburou
Lilpatata
Danzaburou
Level 99
God Stats
18W - 31L
1,500 SR
Queue Stats
82W - 104L
1,435 Elo+
Party 2
Ra
Ra
Thazmania
Ra
Level 157
God Stats
3W - 5L
1,477 SR
Queue Stats
111W - 109L
1,498 Elo+
Party 2
Sylvanus
Sylvanus
nefman38
Sylvanus
Level 129
God Stats
3W - 2L
1,503 SR
Queue Stats
65W - 98L
1,429 Elo+
Party 2
Team Averages
Level 128
1,493 SR
1,454 Elo+

VS

Team Averages
Level 42
1,500 SR
1,534 Elo+
Sol
Sol
 
Sol
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Medum
Xing Tian
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,791 Elo+
Party 1
Loki
Loki
tatsumi28
Loki
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Lilpatata
Danzaburou
9
1 / 7 / 3
7,746
596
7,681
13,855
4,469
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
2 / 5 / 3
8,027
617
6,004
10,155
3,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
nefman38
Sylvanus
11
2 / 6 / 2
7,838
603
8,731
17,418
10,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
3 / 2 / 14
9,564
736
14,811
10,310
3,736
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
Medum
Xing Tian
14
5 / 1 / 11
9,549
735
7,135
13,896
12,478
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
15
10 / 2 / 7
10,458
804
15,280
9,443
4,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
5
Kills
18
18
Deaths
5
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
2
14
5
L
Danzaburou
Lilpatata
Danzaburou
1
7
3
0.36
W
Xing Tian
Medum
Xing Tian
5
1
11
10.5
L
2
5
3
0.7
L
Sylvanus
nefman38
Sylvanus
2
6
2
0.5
W
Loki
10
2
7
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,416
Damage
37,226
41,428
Taken
33,649
18,893
Mitigated
20,667
12,601
Healing
12,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,811
4,578
0
5,678
10,310
3,736
1,043
2,704
7,420
48,481
0
L
Danzaburou
Lilpatata
Danzaburou
7,681
2,646
0
2,643
13,855
4,469
116
6,017
7,438
0
21,005
W
Xing Tian
Medum
Xing Tian
7,135
434
508
4,276
13,896
12,478
219
5,882
7,743
16,451
0
L
6,004
423
1,273
1,791
10,155
3,488
48
5,198
4,640
21,120
0
L
Sylvanus
nefman38
Sylvanus
8,731
2,371
2,597
4,297
17,418
10,936
56
10,731
6,258
20,343
3,057
W
Loki
15,280
3,839
0
2,340
9,443
4,453
869
5,285
3,897
0
53,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,611
Gold Earned
29,571
107
Minions Killed
183
1
Camps Cleared
10
557,327
Distance Traveled
805,126
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,564
736
94
7
3
265,115
1
L
Danzaburou
7,746
596
27
2
0
212,022
4
W
Xing Tian
9,549
735
22
2
0
267,348
3
L
Ra
8,027
617
44
3
0
143,888
2
L
Sylvanus
7,838
603
36
3
1
201,417
2
W
Loki
10,458
804
67
5
7
272,663
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role