Player Matchup

Sol
Sol
Maddie
Sol
Level 144
God Stats
7W - 9L
1,569 SR
Queue Stats
216W - 182L
1,602 Elo+
Party 1
Danzaburou
Danzaburou
Pemberto
Danzaburou
Level 30
God Stats
1W - 1L
1,829 SR
Queue Stats
4W - 4L
1,591 Elo+
Party 1
Mulan
Mulan
WrinkledPrincess
Mulan
Level 128
God Stats
7W - 7L
1,604 SR
Queue Stats
263W - 242L
1,596 Elo+
Party 1
Atlas
Atlas
marinacc
Atlas
Level 82
God Stats
0W - 3L
1,357 SR
Queue Stats
136W - 125L
1,574 Elo+
Party 1
Neith
Neith
missbowers11
Neith
Level 62
God Stats
8W - 9L
1,658 SR
Queue Stats
28W - 33L
1,549 Elo+
Party 1
Team Averages
Level 89
1,603 SR
1,582 Elo+

VS

Team Averages
Level 106
1,541 SR
1,729 Elo+
Tyr
Tyr
Eatzz
Tyr
Level 154
God Stats
3W - 2L
1,572 SR
Queue Stats
64W - 36L
1,748 Elo+
Party 2
Mercury
Mercury
FlaccidGorilla
Mercury
Level 48
God Stats
3W - 0L
1,852 SR
Queue Stats
211W - 64L
1,756 Elo+
Party 2
Horus
Horus
Imperiuus
Horus
Level 153
God Stats
2W - 0L
1,329 SR
Queue Stats
500W - 343L
1,797 Elo+
Party 2
Hachiman
Hachiman
LLanky
Hachiman
Level 128
God Stats
5W - 2L
1,681 SR
Queue Stats
776W - 420L
1,759 Elo+
Party 2
Atlas
Atlas
PastyPayton
Atlas
Level 46
God Stats
8W - 5L
1,269 SR
Queue Stats
229W - 229L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Maddie
Sol
8
0 / 6 / 2
5,180
518
2,915
7,021
1,398
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Pemberto
Danzaburou
9
0 / 2 / 0
5,200
520
1,318
3,926
723
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 3 / 0
5,881
588
4,916
7,038
2,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
marinacc
Atlas
8
0 / 2 / 0
4,933
493
1,419
5,339
2,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
1 / 3 / 0
5,390
539
4,429
5,472
1,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Eatzz
Tyr
10
2 / 1 / 4
5,966
597
5,783
7,008
2,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
6 / 1 / 5
7,027
703
3,984
7,936
2,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Horus
Imperiuus
Horus
8
2 / 0 / 7
5,764
576
3,038
5,480
3,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
LLanky
Hachiman
12
4 / 0 / 3
6,972
697
4,819
3,747
1,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 1 / 2
5,657
566
1,986
6,345
4,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
3
Kills
16
16
Deaths
3
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Tyr
Eatzz
Tyr
2
1
4
4
W
6
1
5
8.5
W
Horus
Imperiuus
Horus
2
0
7
5.5
W
Hachiman
LLanky
Hachiman
4
0
3
5.5
L
Sol
Maddie
Sol
0
6
2
0.17
W
2
1
2
3
L
Danzaburou
Pemberto
Danzaburou
0
2
0
0
L
2
3
0
0.67
L
Atlas
marinacc
Atlas
0
2
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,997
Damage
19,610
28,796
Taken
30,516
8,780
Mitigated
13,124
6,721
Healing
11,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
Eatzz
Tyr
5,783
1,053
0
2,565
7,008
2,210
0
1,590
5,418
0
36,102
W
3,984
2,411
0
2,053
7,936
2,464
0
939
6,997
0
46,168
W
Horus
Imperiuus
Horus
3,038
1,420
714
1,659
5,480
3,416
0
1,163
4,317
0
12,697
W
Hachiman
LLanky
Hachiman
4,819
3,209
0
2,257
3,747
1,001
0
353
3,394
0
46,590
L
Sol
Maddie
Sol
2,915
854
0
1,049
7,021
1,398
0
0
7,021
22,791
0
W
1,986
668
0
2,159
6,345
4,033
0
289
6,056
18,853
0
L
Danzaburou
Pemberto
Danzaburou
1,318
494
0
841
3,926
723
0
0
3,926
0
28,089
L
4,916
830
0
2,191
7,038
2,193
0
155
6,805
0
28,870
L
Atlas
marinacc
Atlas
1,419
506
23
1,410
5,339
2,535
0
107
5,192
12,582
0
L
4,429
1,396
0
1,207
5,472
1,931
875
1,250
3,866
0
26,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,584
Gold Earned
31,386
273
Minions Killed
293
0
Camps Cleared
0
946,864
Distance Traveled
1,032,925
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
5,966
597
75
8
0
226,955
0
W
Mercury
7,027
703
78
8
0
231,325
2
W
Horus
5,764
576
19
2
0
212,029
5
W
Hachiman
6,972
697
91
9
0
192,006
1
L
Sol
5,180
518
51
5
0
189,936
3
W
Atlas
5,657
566
30
3
0
170,610
0
L
Danzaburou
5,200
520
66
7
0
182,613
3
L
Mulan
5,881
588
67
7
0
222,770
4
L
Atlas
4,933
493
31
3
0
184,958
4
L
Neith
5,390
539
58
6
0
166,587
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role