Player Matchup

Loki
Loki
Daniverde1
Loki
Level 66
God Stats
70W - 109L
1,364 SR
Queue Stats
73W - 126L
1,293 Elo+
Party 1
Ymir
Ymir
Diogo0804
Ymir
Level 24
God Stats
23W - 29L
1,437 SR
Queue Stats
36W - 87L
1,240 Elo+
Party 1
Kukulkan
Kukulkan
diogo12790
Kukulkan
Level 18
God Stats
17W - 27L
1,454 SR
Queue Stats
25W - 56L
1,275 Elo+
Party 1
Team Averages
Level 36
1,418 SR
1,270 Elo+

VS

Team Averages
Level 75
1,513 SR
1,324 Elo+
Zeus
Zeus
Kalooshaa_
Zeus
Level 94
God Stats
10W - 8L
1,435 SR
Queue Stats
30W - 55L
1,278 Elo+
Solo
Danzaburou
Danzaburou
VoLDakoS
Danzaburou
Level 59
God Stats
3W - 3L
1,415 SR
Queue Stats
183W - 270L
1,354 Elo+
Solo
Fenrir
Fenrir
orinek02
Fenrir
Level 72
God Stats
4W - 1L
1,688 SR
Queue Stats
130W - 185L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 9 / 5
12,820
583
10,694
17,417
6,412
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
18
5 / 2 / 12
14,127
642
8,242
36,208
39,157
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Kukulkan
diogo12790
Kukulkan
17
6 / 5 / 7
13,750
625
22,448
16,274
6,400
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 4 / 3
15,536
706
33,663
16,628
6,955
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Danzaburou
VoLDakoS
Danzaburou
17
4 / 7 / 5
14,133
642
22,217
19,359
7,882
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
orinek02
Fenrir
15
1 / 6 / 7
12,820
583
7,166
26,635
16,138
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
31
16
Kills
16
16
Deaths
17
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
5
9
5
0.83
L
Ymir
5
2
12
5.5
W
11
4
3
3.13
W
Danzaburou
VoLDakoS
Danzaburou
4
7
5
0.93
L
Kukulkan
diogo12790
Kukulkan
6
5
7
1.9
W
Fenrir
orinek02
Fenrir
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,384
Damage
63,046
69,899
Taken
62,622
51,969
Mitigated
30,975
13,993
Healing
14,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,694
3,918
0
738
17,417
6,412
0
10,796
6,621
0
45,704
L
Ymir
8,242
1,401
0
11,332
36,208
39,157
0
14,205
22,003
32,440
0
W
33,663
2,336
0
5,391
16,628
6,955
1,213
8,691
7,937
91,088
0
W
Danzaburou
VoLDakoS
Danzaburou
22,217
13,949
0
5,032
19,359
7,882
1,529
10,211
9,148
0
82,855
L
Kukulkan
diogo12790
Kukulkan
22,448
1,266
37
1,886
16,274
6,400
0
9,061
7,213
67,204
0
W
Fenrir
orinek02
Fenrir
7,166
939
282
3,654
26,635
16,138
453
12,141
14,494
0
17,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,697
Gold Earned
42,489
200
Minions Killed
251
5
Camps Cleared
13
1,035,479
Distance Traveled
1,147,000
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
12,820
583
42
2
1
327,906
3
L
Ymir
14,127
642
46
2
0
363,515
0
W
Zeus
15,536
706
126
6
5
383,915
5
W
Danzaburou
14,133
642
112
5
4
346,718
2
L
Kukulkan
13,750
625
112
5
4
344,058
3
W
Fenrir
12,820
583
13
1
4
416,367
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role