Player Matchup

Atlas
Atlas
FatDrac
Atlas
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 63L
1,446 Elo+
Party 1
Geb
Geb
OozyAnimal
Geb
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 15L
1,316 Elo+
Party 1
Mercury
Mercury
UwU VaPoR
Mercury
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 42L
1,472 Elo+
Party 1
Team Averages
Level 56
1,500 SR
1,411 Elo+

VS

Team Averages
Level 66
1,529 SR
1,413 Elo+
Neith
Neith
 
Neith
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
succmyNJPP
Gilgamesh
Level 26
God Stats
21W - 20L
1,518 SR
Queue Stats
59W - 67L
1,369 Elo+
Party 2
Ra
Ra
theguy-nex-door
Ra
Level 84
God Stats
11W - 9L
1,568 SR
Queue Stats
63W - 72L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
FatDrac
Atlas
8
1 / 5 / 0
5,723
572
5,530
9,543
3,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 6 / 0
5,410
541
3,357
9,565
5,397
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
UwU VaPoR
Mercury
8
0 / 8 / 0
5,467
547
4,148
8,476
2,058
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
1 / 1 / 10
6,964
696
4,393
5,958
1,683
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
succmyNJPP
Gilgamesh
13
6 / 0 / 11
8,338
834
9,003
6,208
2,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
12 / 0 / 7
9,043
904
9,167
5,890
2,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
47
1
Kills
19
19
Deaths
1
0
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
1
10
6
L
Atlas
FatDrac
Atlas
1
5
0
0.2
L
0
6
0
0
L
Mercury
UwU VaPoR
Mercury
0
8
0
0
W
Gilgamesh
succmyNJPP
Gilgamesh
6
0
11
11.5
W
12
0
7
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,035
Damage
22,563
27,584
Taken
18,056
10,797
Mitigated
6,263
2,373
Healing
9,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,393
1,617
0
2,315
5,958
1,683
457
2,805
2,647
0
15,763
L
Atlas
FatDrac
Atlas
5,530
1,148
236
930
9,543
3,342
0
4,287
4,944
13,055
0
L
3,357
427
0
451
9,565
5,397
0
1,986
7,409
7,752
0
L
Mercury
UwU VaPoR
Mercury
4,148
1,957
0
756
8,476
2,058
0
2,549
5,844
0
13,503
W
Gilgamesh
succmyNJPP
Gilgamesh
9,003
2,201
0
830
6,208
2,553
214
2,549
3,227
0
23,425
W
9,167
659
2,248
3,697
5,890
2,027
762
2,899
2,552
30,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,600
Gold Earned
24,345
46
Minions Killed
104
2
Camps Cleared
6
495,760
Distance Traveled
536,077
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,964
696
27
3
0
147,885
0
L
Atlas
5,723
572
22
2
1
163,063
2
L
Geb
5,410
541
5
1
0
162,771
0
L
Mercury
5,467
547
19
2
1
169,926
4
W
Gilgamesh
8,338
834
27
3
6
191,679
0
W
Ra
9,043
904
50
5
0
196,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role