Player Matchup

Osiris
Osiris
GMC_OnlyCake
Osiris
Level 46
God Stats
13W - 15L
1,391 SR
Queue Stats
221W - 244L
1,284 Elo+
Solo
Sol
Sol
JakSkarrow
Sol
Level 97
God Stats
1W - 0L
1,729 SR
Queue Stats
47W - 38L
1,457 Elo+
Solo
Izanami
Izanami
JinxedDreamer
Izanami
Level 52
God Stats
13W - 11L
1,593 SR
Queue Stats
164W - 213L
1,294 Elo+
Solo
Ymir
Ymir
Modiglianix
Ymir
Level 61
God Stats
12W - 9L
1,527 SR
Queue Stats
126W - 157L
1,328 Elo+
Solo
Sun Wukong
Sun Wukong
tyreek1130
Sun Wukong
Level 98
God Stats
9W - 3L
1,545 SR
Queue Stats
35W - 42L
1,370 Elo+
Solo
Team Averages
Level 71
1,557 SR
1,347 Elo+

VS

Team Averages
Level 98
1,507 SR
1,349 Elo+
Hades
Hades
Allaboutthc
Hades
Level 86
God Stats
118W - 87L
1,466 SR
Queue Stats
358W - 356L
1,426 Elo+
Solo
Atlas
Atlas
Blessedyouth051
Atlas
Level 112
God Stats
4W - 3L
1,551 SR
Queue Stats
231W - 236L
1,381 Elo+
Solo
Arachne
Arachne
ScaryJoey271991
Arachne
Level 127
God Stats
41W - 37L
1,554 SR
Queue Stats
91W - 122L
1,292 Elo+
Solo
Ao Kuang
Ao Kuang
danielteenwolf17
Ao Kuang
Level 119
God Stats
20W - 30L
1,419 SR
Queue Stats
218W - 263L
1,337 Elo+
Solo
Chaac
Chaac
tkdcaio
Chaac
Level 47
God Stats
6W - 7L
1,548 SR
Queue Stats
15W - 25L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
10
1 / 1 / 4
5,704
570
2,765
5,164
2,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 0 / 1
5,708
571
2,716
4,976
1,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
10
4 / 0 / 2
6,170
617
4,779
3,943
1,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 0 / 3
6,045
605
2,816
5,155
2,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
tyreek1130
Sun Wukong
11
2 / 0 / 1
6,069
607
6,168
9,587
4,137
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,495
450
4,151
7,131
2,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
1 / 3 / 0
4,524
452
2,386
7,458
3,693
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

3
0 / 0 / 0
3,878
388
0
1,826
298
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
0 / 0 / 0
5,305
531
1,251
6,598
1,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chaac
tkdcaio
Chaac
9
0 / 3 / 0
4,961
496
4,753
9,897
5,198
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
10
Kills
1
1
Deaths
10
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
1
3
0
0.33
W
Osiris
1
1
4
3
W
0
0
1
0.5
W
Izanami
4
0
2
5
W
3
0
3
4.5
L
0
0
0
0
L
0
0
0
0
L
Chaac
tkdcaio
Chaac
0
3
0
0
W
Sun Wukong
tyreek1130
Sun Wukong
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,244
Damage
12,541
28,825
Taken
32,910
12,850
Mitigated
13,763
10,401
Healing
14,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,151
110
71
2,419
7,131
2,625
0
2,137
4,994
21,896
0
L
2,386
1,120
105
1,760
7,458
3,693
0
2,148
5,310
10,755
0
W
Osiris
2,765
1,632
0
1,632
5,164
2,777
58
826
4,338
0
28,898
W
2,716
825
0
1,847
4,976
1,777
1,821
1,825
3,151
31,047
5,101
W
Izanami
4,779
3,315
271
1,037
3,943
1,166
285
1,408
2,535
0
33,203
W
2,816
645
0
741
5,155
2,993
0
3,081
2,074
19,148
0
L
0
0
0
144
1,826
298
0
0
1,826
0
4,866
L
1,251
490
96
4,410
6,598
1,949
704
1,024
5,574
22,470
0
L
Chaac
tkdcaio
Chaac
4,753
1,268
0
5,433
9,897
5,198
462
0
9,897
0
26,429
W
Sun Wukong
tyreek1130
Sun Wukong
6,168
1,485
19
4,854
9,587
4,137
182
648
8,939
0
29,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,696
Gold Earned
23,163
294
Minions Killed
188
0
Camps Cleared
0
985,382
Distance Traveled
803,207
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
4,495
450
48
5
0
174,099
2
L
Atlas
4,524
452
19
2
0
170,421
0
W
Osiris
5,704
570
55
6
0
236,390
0
W
Sol
5,708
571
74
7
0
196,425
6
W
Izanami
6,170
617
66
7
0
176,359
1
W
Ymir
6,045
605
35
4
0
185,391
1
L
Arachne
3,878
388
14
1
0
67,461
0
L
Ao Kuang
5,305
531
63
6
0
212,383
2
L
Chaac
4,961
496
44
4
0
178,843
0
W
Sun Wukong
6,069
607
64
6
0
190,817
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role