Player Matchup

Medusa
Medusa
BabyfaceJoseph
Medusa
Level 62
God Stats
6W - 4L
1,670 SR
Queue Stats
141W - 169L
1,441 Elo+
Solo
Atlas
Atlas
ChromylChloride
Atlas
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 12L
1,522 Elo+
Party 2
Ra
Ra
xAstroboy-_-x
Ra
Level 10
God Stats
4W - 3L
1,535 SR
Queue Stats
15W - 20L
1,374 Elo+
Party 2
Team Averages
Level 53
1,568 SR
1,446 Elo+

VS

Team Averages
Level 49
1,624 SR
1,472 Elo+
Sol
Sol
Andres-Morales23
Sol
Level 16
God Stats
0W - 1L
1,819 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Bastet
Bastet
Josucention
Bastet
Level 122
God Stats
4W - 4L
1,553 SR
Queue Stats
49W - 74L
1,415 Elo+
Party 1
Hercules
Hercules
tuled_by_tomas
Hercules
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 4 / 8
9,696
746
8,670
9,984
3,639
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
6 / 0 / 15
10,815
832
10,445
14,654
19,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
10 / 0 / 13
10,724
825
17,053
9,982
4,590
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 1
7,340
565
5,999
11,938
3,722
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
11
3 / 8 / 0
8,402
646
12,282
13,326
6,525
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
11
1 / 7 / 1
8,131
625
7,015
17,639
12,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
6
23
Kills
4
4
Deaths
23
36
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
W
7
4
8
2.75
W
6
0
15
13.5
L
Bastet
3
8
0
0.38
L
Hercules
1
7
1
0.21
W
10
0
13
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,168
Damage
25,296
34,620
Taken
42,903
27,990
Mitigated
23,159
10,888
Healing
3,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,999
1,947
0
127
11,938
3,722
0
7,456
4,482
19,962
0
W
8,670
4,183
1,001
1,735
9,984
3,639
1,014
3,001
6,983
0
24,374
W
10,445
4,256
0
1,395
14,654
19,761
304
2,536
12,118
21,530
0
L
Bastet
12,282
1,915
0
1,709
13,326
6,525
0
8,593
4,733
0
30,656
L
Hercules
7,015
1,786
0
2,026
17,639
12,912
0
11,791
5,848
2,127
17,996
W
17,053
2,238
3,118
3,639
9,982
4,590
761
1,684
8,298
55,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,235
Gold Earned
23,873
166
Minions Killed
110
6
Camps Cleared
5
692,444
Distance Traveled
649,555
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,340
565
47
4
0
186,384
0
W
Medusa
9,696
746
29
2
3
207,224
0
W
Atlas
10,815
832
28
2
0
244,749
0
L
Bastet
8,402
646
39
3
5
236,038
3
L
Hercules
8,131
625
24
2
0
227,133
1
W
Ra
10,724
825
109
8
3
240,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role