Player Matchup

Sol
Sol
 
Sol
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
CaptAFK
Bacchus
Level 66
God Stats
22W - 13L
1,516 SR
Queue Stats
78W - 104L
1,397 Elo+
Party 1
Jing Wei
Jing Wei
Vollernte
Jing Wei
Level 28
God Stats
5W - 1L
1,412 SR
Queue Stats
17W - 20L
1,495 Elo+
Party 1
Team Averages
Level 60
1,476 SR
1,464 Elo+

VS

Team Averages
Level 47
1,453 SR
1,366 Elo+
Atlas
Atlas
 
Atlas
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SeZeN
Morgan Le Fay
Level 44
God Stats
2W - 3L
1,455 SR
Queue Stats
7W - 12L
1,384 Elo+
Party 2
Charybdis
Charybdis
s2ci553
Charybdis
Level 12
God Stats
0W - 6L
1,404 SR
Queue Stats
1W - 9L
1,216 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
9 / 0 / 9
8,515
946
14,425
9,255
3,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
CaptAFK
Bacchus
11
4 / 1 / 14
8,293
921
4,737
8,010
9,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jing Wei
Vollernte
Jing Wei
11
5 / 3 / 10
7,769
863
6,620
6,428
2,475
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
2 / 5 / 1
6,550
728
5,253
13,434
7,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
SeZeN
Morgan Le Fay
9
1 / 8 / 1
5,823
647
4,938
8,483
2,966
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
s2ci553
Charybdis
9
0 / 5 / 3
5,848
650
5,449
8,880
3,016
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
18
Kills
3
4
Deaths
18
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
0
9
13.5
L
Atlas
 
Atlas
2
5
1
0.5
W
Bacchus
CaptAFK
Bacchus
4
1
14
11
L
Morgan Le Fay
SeZeN
Morgan Le Fay
1
8
1
0.19
W
Jing Wei
Vollernte
Jing Wei
5
3
10
3.33
L
Charybdis
s2ci553
Charybdis
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,782
Damage
15,640
23,693
Taken
30,797
15,783
Mitigated
13,976
7,880
Healing
4,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,425
5,268
0
5,326
9,255
3,450
1,954
3,641
5,565
33,040
0
L
Atlas
 
Atlas
5,253
1,449
93
3,248
13,434
7,994
0
7,632
5,802
11,791
0
W
Bacchus
CaptAFK
Bacchus
4,737
850
547
1,877
8,010
9,858
180
3,362
4,445
11,801
0
L
Morgan Le Fay
SeZeN
Morgan Le Fay
4,938
1,135
0
165
8,483
2,966
0
5,141
3,342
16,918
0
W
Jing Wei
Vollernte
Jing Wei
6,620
5,161
0
130
6,428
2,475
691
3,032
3,396
0
19,080
L
Charybdis
s2ci553
Charybdis
5,449
2,282
225
660
8,880
3,016
76
6,703
2,177
0
16,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,577
Gold Earned
18,221
85
Minions Killed
65
2
Camps Cleared
3
501,887
Distance Traveled
414,957
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,515
946
40
4
2
174,498
0
L
Atlas
6,550
728
3
0
0
137,570
2
W
Bacchus
8,293
921
14
2
0
167,177
1
L
Morgan Le Fay
5,823
647
36
4
1
131,150
3
W
Jing Wei
7,769
863
31
3
0
160,212
2
L
Charybdis
5,848
650
26
3
2
146,237
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role