Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
FRESH-CRUZ
Sol
Level 49
God Stats
8W - 9L
1,576 SR
Queue Stats
92W - 115L
1,340 Elo+
Solo
Hou Yi
Hou Yi
MRBeard0
Hou Yi
Level 68
God Stats
2W - 6L
1,196 SR
Queue Stats
37W - 42L
1,339 Elo+
Solo
Atlas
Atlas
boss9game
Atlas
Level 64
God Stats
29W - 38L
1,123 SR
Queue Stats
419W - 487L
1,303 Elo+
Solo
Nemesis
Nemesis
orazZeRs
Nemesis
Level 48
God Stats
57W - 68L
1,386 SR
Queue Stats
245W - 324L
1,308 Elo+
Solo
Team Averages
Level 65
1,356 SR
1,358 Elo+

VS

Team Averages
Level 84
1,456 SR
1,326 Elo+
Atlas
Atlas
DrowningN Sauce
Atlas
Level 46
God Stats
2W - 2L
1,500 SR
Queue Stats
64W - 89L
1,271 Elo+
Party 1
Tiamat
Tiamat
EL Bunker6262
Tiamat
Level 140
God Stats
4W - 11L
1,258 SR
Queue Stats
431W - 472L
1,345 Elo+
Solo
Chaac
Chaac
Echo_pr35
Chaac
Level 69
God Stats
9W - 4L
1,553 SR
Queue Stats
299W - 352L
1,361 Elo+
Solo
Skadi
Skadi
Ghost Rider5538
Skadi
Level 68
God Stats
5W - 3L
1,500 SR
Queue Stats
237W - 264L
1,339 Elo+
Party 1
Artio
Artio
Mozotroc
Artio
Level 98
God Stats
9W - 6L
1,469 SR
Queue Stats
140W - 162L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
7
0 / 2 / 0
4,603
460
493
5,155
2,154
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 0 / 0
4,837
484
2,728
5,835
1,758
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hou Yi
MRBeard0
Hou Yi
7
0 / 3 / 1
4,442
444
4,794
4,927
1,183
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
boss9game
Atlas
7
1 / 3 / 0
5,038
504
3,934
9,633
2,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
orazZeRs
Nemesis
8
1 / 3 / 0
5,072
507
2,284
7,316
1,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 4
5,263
526
1,613
5,284
3,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 1 / 0
5,913
591
4,427
4,687
2,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
Echo_pr35
Chaac
10
2 / 0 / 0
6,071
607
3,409
2,961
1,652
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
4 / 0 / 3
5,866
587
7,312
7,048
2,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artio
Mozotroc
Artio
9
2 / 1 / 4
6,039
604
1,845
7,864
3,417
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
11
11
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
2
0
0
W
1
0
4
3
W
2
1
0
2
W
Chaac
Echo_pr35
Chaac
2
0
0
2
L
0
0
0
0
W
4
0
3
5.5
L
Hou Yi
MRBeard0
Hou Yi
0
3
1
0.17
W
Artio
Mozotroc
Artio
2
1
4
4
L
Atlas
boss9game
Atlas
1
3
0
0.33
L
Nemesis
orazZeRs
Nemesis
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,233
Damage
18,606
32,866
Taken
27,844
9,860
Mitigated
13,204
11,312
Healing
15,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
493
140
0
886
5,155
2,154
0
0
5,155
0
16,493
W
1,613
427
0
1,745
5,284
3,849
0
1,064
4,220
13,671
4,990
W
4,427
778
44
2,810
4,687
2,270
41
2,129
2,558
29,732
0
W
Chaac
Echo_pr35
Chaac
3,409
730
0
1,142
2,961
1,652
622
0
2,961
0
29,910
L
2,728
729
59
3,343
5,835
1,758
0
3,026
2,533
24,958
0
W
7,312
4,029
379
3,828
7,048
2,016
116
1,164
5,884
0
35,976
L
Hou Yi
MRBeard0
Hou Yi
4,794
2,125
271
801
4,927
1,183
0
1,059
3,868
0
25,087
W
Artio
Mozotroc
Artio
1,845
342
1,900
3,175
7,864
3,417
24
2,305
5,559
11,082
0
L
Atlas
boss9game
Atlas
3,934
2,225
771
2,455
9,633
2,983
0
1,728
7,905
13,626
0
L
Nemesis
orazZeRs
Nemesis
2,284
629
0
2,726
7,316
1,782
0
1,602
5,556
0
21,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,992
Gold Earned
29,152
196
Minions Killed
222
0
Camps Cleared
0
849,091
Distance Traveled
967,285
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,603
460
37
4
0
120,700
0
W
Atlas
5,263
526
32
3
0
186,855
0
W
Tiamat
5,913
591
52
5
0
193,489
2
W
Chaac
6,071
607
63
6
0
205,916
0
L
Sol
4,837
484
45
5
0
188,660
0
W
Skadi
5,866
587
62
6
0
173,465
3
L
Hou Yi
4,442
444
40
4
0
168,957
0
W
Artio
6,039
604
13
1
0
207,560
3
L
Atlas
5,038
504
27
3
0
173,394
0
L
Nemesis
5,072
507
47
5
0
197,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role