Player Matchup

Morgan Le Fay
Morgan Le Fay
Lokiix-
Morgan Le Fay
Level 88
God Stats
56W - 56L
1,598 SR
Queue Stats
156W - 141L
1,576 Elo+
Party 2
Achilles
Achilles
cem_war_sauer
Achilles
Level 129
God Stats
6W - 14L
1,429 SR
Queue Stats
275W - 229L
1,605 Elo+
Party 2
Zeus
Zeus
djabir
Zeus
Level 104
God Stats
24W - 10L
1,795 SR
Queue Stats
136W - 86L
1,582 Elo+
Party 2
Team Averages
Level 107
1,607 SR
1,588 Elo+

VS

Team Averages
Level 55
1,578 SR
1,527 Elo+
Atlas
Atlas
Fraggle8216
Atlas
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 22L
1,617 Elo+
Party 1
Anhur
Anhur
Hirezluvkidz
Anhur
Level 68
God Stats
1W - 3L
1,733 SR
Queue Stats
215W - 145L
1,507 Elo+
Party 1
Janus
Janus
byHector_Returns
Janus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 29L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Lokiix-
Morgan Le Fay
15
6 / 3 / 7
10,677
712
14,949
13,484
5,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
cem_war_sauer
Achilles
15
7 / 2 / 7
10,957
730
11,739
17,377
15,720
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zeus
djabir
Zeus
14
5 / 7 / 9
10,975
732
15,154
11,371
4,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 8
10,657
710
10,732
20,727
23,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 6 / 9
9,336
622
8,730
14,557
4,844
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
7 / 8 / 4
10,606
707
13,140
11,607
3,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
33
18
Kills
12
12
Deaths
19
23
Assists
21
Player
Kills
Deaths
Assists
KDA
L
4
5
8
1.6
L
1
6
9
0.92
W
Morgan Le Fay
Lokiix-
Morgan Le Fay
6
3
7
3.17
L
7
8
4
1.13
W
Achilles
cem_war_sauer
Achilles
7
2
7
5.25
W
Zeus
djabir
Zeus
5
7
9
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,842
Damage
32,602
42,232
Taken
46,891
24,944
Mitigated
32,057
11,719
Healing
4,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,732
4,347
0
2,279
20,727
23,420
186
13,738
6,393
21,200
0
L
8,730
3,089
0
355
14,557
4,844
476
9,244
4,991
0
26,504
W
Morgan Le Fay
Lokiix-
Morgan Le Fay
14,949
1,881
0
2,181
13,484
5,054
510
8,045
5,439
50,339
0
L
13,140
1,106
112
1,474
11,607
3,793
312
6,528
4,900
36,300
0
W
Achilles
cem_war_sauer
Achilles
11,739
6,350
56
7,255
17,377
15,720
463
8,163
9,214
0
24,030
W
Zeus
djabir
Zeus
15,154
1,397
450
1,777
11,371
4,170
605
8,074
3,297
38,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,609
Gold Earned
30,599
151
Minions Killed
129
8
Camps Cleared
4
807,276
Distance Traveled
794,494
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
10,657
710
24
2
0
271,264
2
L
Anhur
9,336
622
40
3
2
261,170
3
W
Morgan Le Fay
10,677
712
74
5
2
280,398
5
L
Janus
10,606
707
65
4
2
262,060
4
W
Achilles
10,957
730
14
1
2
269,165
2
W
Zeus
10,975
732
63
4
4
257,713
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role