Player Matchup

Chaac
Chaac
Manuk1c
Chaac
Level 149
God Stats
228W - 245L
1,552 SR
Queue Stats
455W - 485L
1,553 Elo+
Solo
Atlas
Atlas
SogekingUsopp-
Atlas
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 103L
1,603 Elo+
Party 2
Merlin
Merlin
jordyD96
Merlin
Level 136
God Stats
1W - 0L
1,890 SR
Queue Stats
112W - 67L
1,683 Elo+
Party 2
Team Averages
Level 141
1,647 SR
1,613 Elo+

VS

Team Averages
Level 140
1,704 SR
1,394 Elo+
Chiron
Chiron
Cagsev_
Chiron
Level 128
God Stats
0W - 1L
1,849 SR
Queue Stats
0W - 2L
1,340 Elo+
Party 1
Nemesis
Nemesis
JackaIin
Nemesis
Level 145
God Stats
0W - 1L
1,762 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Atlas
Atlas
SaiyajinPulse
Atlas
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Manuk1c
Chaac
16
8 / 1 / 15
12,120
713
15,511
17,994
18,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
5 / 2 / 20
12,843
755
13,359
20,749
26,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
jordyD96
Merlin
18
15 / 2 / 10
13,331
784
27,239
10,003
5,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Cagsev_
Chiron
13
4 / 7 / 0
10,168
598
10,181
21,875
6,325
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Nemesis
JackaIin
Nemesis
11
0 / 10 / 4
9,146
538
9,889
19,118
6,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
1 / 11 / 3
9,357
550
12,683
23,113
10,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
12
28
Kills
5
5
Deaths
28
45
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chiron
Cagsev_
Chiron
4
7
0
0.57
L
Nemesis
JackaIin
Nemesis
0
10
4
0.2
W
Chaac
Manuk1c
Chaac
8
1
15
15.5
L
1
11
3
0.23
W
5
2
20
7.5
W
Merlin
jordyD96
Merlin
15
2
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,109
Damage
32,753
48,746
Taken
64,106
49,621
Mitigated
23,480
14,482
Healing
10,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Cagsev_
Chiron
10,181
4,110
770
3,810
21,875
6,325
0
13,961
7,595
0
36,441
L
Nemesis
JackaIin
Nemesis
9,889
3,645
0
2,407
19,118
6,930
0
11,844
6,729
0
28,659
W
Chaac
Manuk1c
Chaac
15,511
1,859
0
7,277
17,994
18,072
647
3,686
14,308
0
41,847
L
12,683
4,987
28
3,702
23,113
10,225
0
14,931
7,721
34,404
1,754
W
13,359
4,267
314
4,776
20,749
26,520
119
4,791
14,733
27,812
0
W
Merlin
jordyD96
Merlin
27,239
1,585
0
2,115
10,003
5,029
1,329
4,054
5,949
73,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,294
Gold Earned
28,671
190
Minions Killed
161
10
Camps Cleared
5
1,001,526
Distance Traveled
836,299
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,168
598
69
4
2
277,865
3
L
Nemesis
9,146
538
43
3
3
292,595
6
W
Chaac
12,120
713
56
3
1
370,817
3
L
Atlas
9,357
550
49
3
0
265,839
0
W
Atlas
12,843
755
22
1
1
326,981
2
W
Merlin
13,331
784
112
7
8
303,728
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role