Player Matchup

Sol
Sol
SadisticLuster
Sol
Level 160
God Stats
4W - 0L
2,036 SR
Queue Stats
415W - 120L
1,945 Elo+
Party 2
Atlas
Atlas
StickyAndCheap
Atlas
Level 149
God Stats
3W - 0L
1,500 SR
Queue Stats
559W - 186L
1,906 Elo+
Party 2
Medusa
Medusa
WetStickyPanda
Medusa
Level 160
God Stats
18W - 2L
1,903 SR
Queue Stats
588W - 181L
1,918 Elo+
Party 2
Gilgamesh
Gilgamesh
WetStickyPeter
Gilgamesh
Level 76
God Stats
40W - 5L
1,930 SR
Queue Stats
256W - 84L
1,897 Elo+
Party 2
Team Averages
Level 136
1,842 SR
1,916 Elo+

VS

Team Averages
Level 31
1,421 SR
1,135 Elo+
Atlas
Atlas
AngryCh3f
Atlas
Level 27
God Stats
0W - 1L
1,388 SR
Queue Stats
0W - 8L
968 Elo+
Party 1
King Arthur
King Arthur
Blue Bolt CE
King Arthur
Level 43
God Stats
1W - 5L
1,361 SR
Queue Stats
1W - 10L
976 Elo+
Party 1
Merlin
Merlin
LastOlympian13
Merlin
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,229 Elo+
Party 1
Bastet
Bastet
jertlok
Bastet
Level 34
God Stats
2W - 2L
1,435 SR
Queue Stats
6W - 12L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 11
8,405
1,051
12,623
6,643
3,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
6 / 0 / 9
8,143
1,018
6,744
8,179
6,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 0 / 9
7,723
965
5,501
4,250
2,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gilgamesh
WetStickyPeter
Gilgamesh
13
7 / 2 / 9
8,377
1,047
7,670
8,570
5,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
AngryCh3f
Atlas
11
1 / 4 / 0
6,530
816
3,426
9,719
6,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Blue Bolt CE
King Arthur
10
0 / 7 / 0
5,566
696
1,953
10,309
4,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 5 / 1
6,134
767
3,218
8,364
2,363
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
jertlok
Bastet
10
0 / 4 / 0
5,727
716
3,164
9,590
2,638
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
2
20
Kills
1
2
Deaths
20
38
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Atlas
AngryCh3f
Atlas
1
4
0
0.25
L
King Arthur
Blue Bolt CE
King Arthur
0
7
0
0
L
0
5
1
0.1
W
5
0
11
10.5
W
6
0
9
10.5
W
2
0
9
6.5
W
Gilgamesh
WetStickyPeter
Gilgamesh
7
2
9
5.75
L
Bastet
jertlok
Bastet
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,538
Damage
11,761
27,642
Taken
37,982
17,913
Mitigated
15,496
9,029
Healing
2,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
AngryCh3f
Atlas
3,426
1,438
0
169
9,719
6,117
0
6,269
3,199
15,329
0
L
King Arthur
Blue Bolt CE
King Arthur
1,953
76
17
724
10,309
4,378
0
5,184
4,707
0
9,362
L
3,218
322
116
346
8,364
2,363
187
2,790
5,221
15,372
0
W
12,623
5,791
0
4,175
6,643
3,842
3,986
1,544
4,962
34,352
4,460
W
6,744
1,872
0
2,015
8,179
6,391
692
1,967
5,151
13,692
0
W
5,501
3,084
0
465
4,250
2,379
2,433
1,074
3,140
0
21,382
W
Gilgamesh
WetStickyPeter
Gilgamesh
7,670
2,485
0
2,374
8,570
5,301
800
2,445
5,987
0
20,487
L
Bastet
jertlok
Bastet
3,164
477
0
661
9,590
2,638
0
3,414
5,882
0
14,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,648
Gold Earned
23,957
137
Minions Killed
87
9
Camps Cleared
7
616,677
Distance Traveled
512,282
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,530
816
25
3
2
128,339
0
L
King Arthur
5,566
696
7
1
0
128,072
0
L
Merlin
6,134
767
31
4
5
112,199
0
W
Sol
8,405
1,051
60
8
3
125,584
2
W
Atlas
8,143
1,018
16
2
1
167,507
0
W
Medusa
7,723
965
43
5
4
150,034
1
W
Gilgamesh
8,377
1,047
18
2
1
173,552
1
L
Bastet
5,727
716
24
3
0
143,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role