Player Matchup

Nox
Nox
DarkWizard66
Nox
Level 73
God Stats
1W - 0L
1,571 SR
Queue Stats
24W - 24L
1,492 Elo+
Party 1
Cernunnos
Cernunnos
HIPPO DOCTOR
Cernunnos
Level 96
God Stats
17W - 21L
1,328 SR
Queue Stats
612W - 634L
1,454 Elo+
Solo
Medusa
Medusa
Inkhuddle
Medusa
Level 105
God Stats
35W - 31L
1,578 SR
Queue Stats
559W - 560L
1,538 Elo+
Solo
Cerberus
Cerberus
Stahlfakt
Cerberus
Level 105
God Stats
4W - 0L
1,973 SR
Queue Stats
41W - 42L
1,502 Elo+
Party 1
Ratatoskr
Ratatoskr
Synth3tic4
Ratatoskr
Level 121
God Stats
8W - 12L
1,507 SR
Queue Stats
391W - 378L
1,432 Elo+
Solo
Team Averages
Level 100
1,592 SR
1,484 Elo+

VS

Team Averages
Level 128
1,453 SR
1,481 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
BLU8804
Osiris
Level 116
God Stats
19W - 16L
1,543 SR
Queue Stats
225W - 226L
1,448 Elo+
Solo
Atlas
Atlas
Eskinore
Atlas
Level 127
God Stats
2W - 5L
1,488 SR
Queue Stats
276W - 257L
1,464 Elo+
Solo
Vulcan
Vulcan
LiquidLights974
Vulcan
Level 123
God Stats
3W - 7L
1,539 SR
Queue Stats
402W - 391L
1,479 Elo+
Solo
Sol
Sol
LuLuBee123
Sol
Level 141
God Stats
2W - 8L
1,193 SR
Queue Stats
93W - 96L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 3
9,680
538
3,787
8,974
3,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
HIPPO DOCTOR
Cernunnos
17
2 / 1 / 1
10,769
598
4,500
12,505
4,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Medusa
Inkhuddle
Medusa
17
1 / 1 / 2
10,594
589
8,234
9,604
3,762
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Stahlfakt
Cerberus
16
5 / 1 / 5
9,742
541
6,694
13,899
10,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ratatoskr
Synth3tic4
Ratatoskr
17
5 / 4 / 7
10,528
585
8,064
13,051
5,040
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
1 / 1 / 0
8,700
483
7,551
3,941
782
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
BLU8804
Osiris
17
3 / 6 / 3
10,581
588
6,457
17,064
8,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atlas
Eskinore
Atlas
11
0 / 2 / 2
8,088
449
4,447
7,618
3,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 5 / 3
9,243
514
9,477
9,691
2,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
4 / 3 / 2
10,116
562
7,860
11,044
3,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
17
Kills
9
9
Deaths
17
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
1
0
1
L
Osiris
BLU8804
Osiris
3
6
3
0.75
W
4
2
3
2.75
L
Atlas
Eskinore
Atlas
0
2
2
0.5
W
Cernunnos
HIPPO DOCTOR
Cernunnos
2
1
1
2.5
W
Medusa
Inkhuddle
Medusa
1
1
2
2
L
1
5
3
0.5
L
4
3
2
1.67
W
Cerberus
Stahlfakt
Cerberus
5
1
5
7.5
W
Ratatoskr
Synth3tic4
Ratatoskr
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,279
Damage
35,792
58,033
Taken
49,358
27,291
Mitigated
18,908
17,425
Healing
13,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
7,551
288
0
418
3,941
782
0
564
3,377
44,973
0
L
Osiris
BLU8804
Osiris
6,457
2,189
0
5,224
17,064
8,300
105
2,111
14,908
0
73,085
W
3,787
406
130
2,590
8,974
3,346
0
5,900
2,908
55,744
0
L
Atlas
Eskinore
Atlas
4,447
1,263
0
1,811
7,618
3,989
0
3,152
4,422
19,967
0
W
Cernunnos
HIPPO DOCTOR
Cernunnos
4,500
1,834
0
5,612
12,505
4,543
3,080
4,864
7,583
0
98,614
W
Medusa
Inkhuddle
Medusa
8,234
2,766
0
2,644
9,604
3,762
491
4,632
4,940
0
85,386
L
9,477
2,449
0
1,773
9,691
2,524
252
3,422
6,119
61,621
0
L
7,860
1,740
0
4,259
11,044
3,313
985
1,117
9,913
54,630
4,123
W
Cerberus
Stahlfakt
Cerberus
6,694
345
243
2,634
13,899
10,600
0
8,190
5,543
35,275
0
W
Ratatoskr
Synth3tic4
Ratatoskr
8,064
1,678
0
3,572
13,051
5,040
0
4,979
8,026
0
71,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,313
Gold Earned
46,728
649
Minions Killed
489
0
Camps Cleared
0
1,765,872
Distance Traveled
1,630,499
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,700
483
81
5
0
298,070
1
L
Osiris
10,581
588
125
7
0
375,195
6
W
Nox
9,680
538
139
8
0
355,645
2
L
Atlas
8,088
449
38
2
0
276,908
3
W
Cernunnos
10,769
598
167
9
0
325,026
3
W
Medusa
10,594
589
148
8
0
349,848
6
L
Vulcan
9,243
514
122
7
0
387,016
3
L
Sol
10,116
562
123
7
0
293,310
1
W
Cerberus
9,742
541
73
4
0
368,131
4
W
Ratatoskr
10,528
585
122
7
0
367,222
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role