Player Matchup

Atlas
Atlas
ManuliPanuli
Atlas
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
197W - 197L
1,425 Elo+
Party 2
Agni
Agni
ScorpionS5s
Agni
Level 27
God Stats
3W - 2L
1,520 SR
Queue Stats
22W - 20L
1,378 Elo+
Party 1
Heimdallr
Heimdallr
T155IP0SK1
Heimdallr
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 144L
1,431 Elo+
Party 2
Nemesis
Nemesis
bobbiedobbie
Nemesis
Level 59
God Stats
4W - 5L
1,520 SR
Queue Stats
84W - 80L
1,407 Elo+
Party 1
Achilles
Achilles
jackthekid123
Achilles
Level 64
God Stats
10W - 9L
1,379 SR
Queue Stats
83W - 73L
1,410 Elo+
Party 1
Team Averages
Level 51
1,484 SR
1,410 Elo+

VS

Team Averages
Level 54
1,521 SR
1,365 Elo+
Loki
Loki
ChocSwifter
Loki
Level 47
God Stats
2W - 2L
1,500 SR
Queue Stats
197W - 252L
1,398 Elo+
Solo
Persephone
Persephone
Karst1000
Persephone
Level 59
God Stats
37W - 34L
1,465 SR
Queue Stats
226W - 238L
1,345 Elo+
Party 3
Bacchus
Bacchus
Mungo4690
Bacchus
Level 74
God Stats
3W - 3L
1,581 SR
Queue Stats
522W - 560L
1,410 Elo+
Party 3
Izanami
Izanami
PaperBoi33
Izanami
Level 42
God Stats
51W - 90L
1,355 SR
Queue Stats
135W - 182L
1,313 Elo+
Party 3
Awilix
Awilix
ii LoU MaN oX
Awilix
Level 49
God Stats
11W - 5L
1,701 SR
Queue Stats
46W - 73L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 2
8,100
476
4,292
11,964
10,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
3 / 3 / 1
8,356
492
3,280
10,066
3,665
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
T155IP0SK1
Heimdallr
13
2 / 4 / 1
7,765
457
5,525
10,320
3,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
bobbiedobbie
Nemesis
15
2 / 3 / 7
8,906
524
7,112
11,316
3,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
jackthekid123
Achilles
16
8 / 0 / 1
10,188
599
10,721
13,030
11,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 0
6,941
408
3,194
8,430
2,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Persephone
Karst1000
Persephone
14
2 / 4 / 2
9,006
530
8,609
9,173
3,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Mungo4690
Bacchus
14
2 / 1 / 4
8,197
482
7,659
13,349
13,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
PaperBoi33
Izanami
15
1 / 2 / 3
8,197
482
6,053
8,454
3,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
6 / 3 / 2
8,706
512
10,008
11,677
3,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
22
16
Kills
11
11
Deaths
16
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
Persephone
Karst1000
Persephone
2
4
2
0.75
W
1
1
2
2
L
Bacchus
Mungo4690
Bacchus
2
1
4
4
L
Izanami
PaperBoi33
Izanami
1
2
3
1.25
W
3
3
1
1.17
W
Heimdallr
T155IP0SK1
Heimdallr
2
4
1
0.63
W
Nemesis
bobbiedobbie
Nemesis
2
3
7
1.83
L
6
3
2
2.33
W
Achilles
jackthekid123
Achilles
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,930
Damage
35,523
56,696
Taken
51,083
33,149
Mitigated
26,271
15,947
Healing
14,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,194
631
0
1,406
8,430
2,863
0
1,199
6,664
0
32,670
L
Persephone
Karst1000
Persephone
8,609
344
0
2,440
9,173
3,169
238
2,540
6,492
55,210
0
W
4,292
1,361
0
1,291
11,964
10,170
216
1,943
10,021
24,766
0
L
Bacchus
Mungo4690
Bacchus
7,659
776
0
4,119
13,349
13,103
14
2,581
10,447
20,348
0
L
Izanami
PaperBoi33
Izanami
6,053
3,244
0
2,729
8,454
3,153
0
2,349
6,101
0
67,463
W
3,280
0
0
2,833
10,066
3,665
394
6,196
3,870
40,228
0
W
Heimdallr
T155IP0SK1
Heimdallr
5,525
2,857
809
2,903
10,320
3,402
1,108
3,659
6,661
0
43,930
W
Nemesis
bobbiedobbie
Nemesis
7,112
3,089
0
3,321
11,316
3,956
0
3,318
7,998
0
51,027
L
10,008
3,475
0
3,476
11,677
3,983
0
1,006
10,526
0
53,385
W
Achilles
jackthekid123
Achilles
10,721
1,945
0
4,790
13,030
11,956
0
1,840
11,190
13,515
44,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,315
Gold Earned
41,047
422
Minions Killed
408
0
Camps Cleared
0
1,654,089
Distance Traveled
1,627,589
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,941
408
74
4
0
256,082
0
L
Persephone
9,006
530
93
5
0
317,873
4
W
Atlas
8,100
476
33
2
0
305,920
3
L
Bacchus
8,197
482
20
1
0
334,189
6
L
Izanami
8,197
482
138
8
0
335,270
4
W
Agni
8,356
492
79
5
0
322,823
4
W
Heimdallr
7,765
457
88
5
0
297,726
4
W
Nemesis
8,906
524
99
6
0
370,938
2
L
Awilix
8,706
512
83
5
0
384,175
0
W
Achilles
10,188
599
123
7
0
356,682
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role