Player Matchup

Atlas
Atlas
Dark_Navas
Atlas
Level 96
God Stats
2W - 3L
1,500 SR
Queue Stats
504W - 563L
1,341 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Deathshooter170
Morgan Le Fay
Level 65
God Stats
16W - 22L
1,497 SR
Queue Stats
138W - 149L
1,398 Elo+
Solo
Bellona
Bellona
Segura02_
Bellona
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 37L
1,468 Elo+
Party 3
Izanami
Izanami
XARLYTOSS
Izanami
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,388 Elo+
Party 3
Awilix
Awilix
XxOsKiTaR1912xX
Awilix
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 18L
1,361 Elo+
Party 1
Team Averages
Level 56
1,499 SR
1,391 Elo+

VS

Team Averages
Level 67
1,520 SR
1,461 Elo+
Chaac
Chaac
Barnaby96
Chaac
Level 107
God Stats
16W - 9L
1,730 SR
Queue Stats
329W - 305L
1,535 Elo+
Party 4
Hercules
Hercules
ItsGandalfsDad
Hercules
Level 28
God Stats
9W - 5L
1,500 SR
Queue Stats
111W - 78L
1,599 Elo+
Party 4
Ymir
Ymir
Jotace-12
Ymir
Level 49
God Stats
19W - 20L
1,439 SR
Queue Stats
83W - 98L
1,353 Elo+
Party 2
Set
Set
ivad39
Set
Level 69
God Stats
20W - 30L
1,308 SR
Queue Stats
271W - 278L
1,416 Elo+
Solo
Sol
Sol
jag_jorge
Sol
Level 84
God Stats
15W - 14L
1,622 SR
Queue Stats
168W - 187L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
7
0 / 1 / 0
5,248
437
1,315
10,781
5,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
Deathshooter170
Morgan Le Fay
11
1 / 1 / 0
6,545
545
10,609
7,310
2,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Segura02_
Bellona
14
0 / 3 / 0
7,522
627
7,606
9,620
9,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
XARLYTOSS
Izanami
10
0 / 3 / 0
6,028
502
4,665
5,298
1,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 1
5,336
445
2,964
8,596
2,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Barnaby96
Chaac
11
2 / 0 / 2
6,292
524
5,791
9,676
4,530
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hercules
12
3 / 0 / 0
7,389
616
4,580
10,324
7,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ymir
9
4 / 0 / 2
6,432
536
3,559
9,077
6,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Set
ivad39
Set
9
1 / 1 / 6
5,886
491
3,332
7,833
2,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 0 / 5
6,279
523
6,881
4,540
1,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
11
11
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chaac
Barnaby96
Chaac
2
0
2
3
L
Atlas
0
1
0
0
L
Morgan Le Fay
Deathshooter170
Morgan Le Fay
1
1
0
1
W
Hercules
3
0
0
3
W
Ymir
4
0
2
5
L
Bellona
Segura02_
Bellona
0
3
0
0
L
Izanami
XARLYTOSS
Izanami
0
3
0
0
L
0
3
1
0.17
W
Set
ivad39
Set
1
1
6
4
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,159
Damage
24,143
41,605
Taken
41,450
20,596
Mitigated
23,236
13,981
Healing
14,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Barnaby96
Chaac
5,791
1,392
74
4,613
9,676
4,530
71
5,909
3,767
0
36,691
L
Atlas
1,315
73
247
4,929
10,781
5,139
0
4,565
6,216
12,865
0
L
Morgan Le Fay
Deathshooter170
Morgan Le Fay
10,609
287
144
3,387
7,310
2,343
0
1,008
6,302
46,889
0
W
Hercules
4,580
1,816
0
2,914
10,324
7,941
0
0
10,324
0
38,335
W
Ymir
3,559
884
0
1,556
9,077
6,609
216
2,761
6,316
12,437
0
L
Bellona
Segura02_
Bellona
7,606
3,639
0
2,477
9,620
9,082
235
0
9,043
0
56,505
L
Izanami
XARLYTOSS
Izanami
4,665
2,955
0
375
5,298
1,638
52
3,333
1,965
0
37,743
L
2,964
1,065
0
2,422
8,596
2,394
0
847
7,749
0
23,741
W
Set
ivad39
Set
3,332
1,524
0
3,231
7,833
2,627
147
2,603
5,230
0
21,916
W
6,881
2,533
0
2,487
4,540
1,529
582
651
3,889
38,665
6,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,679
Gold Earned
32,278
370
Minions Killed
303
0
Camps Cleared
0
1,227,187
Distance Traveled
1,226,993
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,292
524
72
6
0
266,644
3
L
Atlas
5,248
437
16
1
0
245,440
1
L
Morgan Le Fay
6,545
545
78
7
0
248,706
5
W
Hercules
7,389
616
97
8
0
218,524
1
W
Ymir
6,432
536
11
1
0
249,123
3
L
Bellona
7,522
627
134
11
0
250,978
0
L
Izanami
6,028
502
96
8
0
234,348
0
L
Awilix
5,336
445
46
4
0
247,715
0
W
Set
5,886
491
36
3
0
269,867
2
W
Sol
6,279
523
87
7
0
222,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role