Player Matchup

Sol
Sol
 
Sol
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
NN II C K Y
Sylvanus
Level 130
God Stats
3W - 3L
1,513 SR
Queue Stats
38W - 29L
1,609 Elo+
Party 1
Anhur
Anhur
Quickflow97
Anhur
Level 88
God Stats
2W - 2L
1,480 SR
Queue Stats
138W - 162L
1,453 Elo+
Party 1
Amaterasu
Amaterasu
itatchi clan NL
Amaterasu
Level 114
God Stats
1W - 1L
1,481 SR
Queue Stats
63W - 53L
1,542 Elo+
Party 1
Ratatoskr
Ratatoskr
sniperman 16
Ratatoskr
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
248W - 222L
1,607 Elo+
Party 1
Team Averages
Level 125
1,495 SR
1,542 Elo+

VS

Team Averages
Level 109
1,651 SR
1,551 Elo+
Odin
Odin
All--Father-
Odin
Level 109
God Stats
1W - 1L
1,887 SR
Queue Stats
86W - 87L
1,524 Elo+
Party 2
Cupid
Cupid
Danielito1007
Cupid
Level 142
God Stats
20W - 22L
1,581 SR
Queue Stats
1,075W - 1,058L
1,537 Elo+
Party 2
Ra
Ra
Erlaitz06
Ra
Level 117
God Stats
4W - 9L
1,356 SR
Queue Stats
668W - 619L
1,559 Elo+
Party 3
Atlas
Atlas
Reyvax400
Atlas
Level 106
God Stats
5W - 1L
1,852 SR
Queue Stats
334W - 259L
1,593 Elo+
Party 3
Mercury
Mercury
WalvaWest
Mercury
Level 69
God Stats
35W - 27L
1,578 SR
Queue Stats
374W - 324L
1,544 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
5 / 2 / 3
7,300
664
8,478
7,139
2,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
NN II C K Y
Sylvanus
9
0 / 1 / 6
5,411
492
2,591
5,135
2,900
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

10
1 / 4 / 0
5,539
504
3,016
6,877
1,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
itatchi clan NL
Amaterasu
12
1 / 0 / 1
6,631
603
4,876
4,924
3,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ratatoskr
sniperman 16
Ratatoskr
12
5 / 0 / 1
7,082
644
2,924
4,938
1,479
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,567
506
3,181
6,972
2,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
4 / 3 / 1
6,203
564
5,293
7,112
1,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 0
5,471
497
2,681
5,678
1,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
Reyvax400
Atlas
9
2 / 2 / 2
6,250
568
2,781
8,130
4,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
WalvaWest
Mercury
8
1 / 2 / 0
5,060
460
2,039
6,369
1,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
12
Kills
7
7
Deaths
12
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
2
3
3.25
L
0
1
1
0.5
L
4
3
1
1.5
L
0
4
0
0
W
Sylvanus
NN II C K Y
Sylvanus
0
1
6
3
W
1
4
0
0.25
L
Atlas
Reyvax400
Atlas
2
2
2
1.5
L
Mercury
WalvaWest
Mercury
1
2
0
0.5
W
Amaterasu
itatchi clan NL
Amaterasu
1
0
1
1.5
W
Ratatoskr
sniperman 16
Ratatoskr
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,885
Damage
15,975
29,013
Taken
34,261
11,658
Mitigated
12,874
10,895
Healing
10,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,478
4,140
0
3,732
7,139
2,690
1,268
2,437
4,471
47,535
6,537
L
3,181
946
0
1,678
6,972
2,835
0
123
6,849
0
22,353
L
5,293
3,860
340
2,517
7,112
1,441
0
1,057
6,055
0
36,031
L
2,681
261
282
1,256
5,678
1,956
0
3,966
1,712
34,326
0
W
Sylvanus
NN II C K Y
Sylvanus
2,591
940
829
1,494
5,135
2,900
0
1,616
3,435
14,749
0
W
3,016
1,751
0
956
6,877
1,296
703
614
6,263
0
27,412
L
Atlas
Reyvax400
Atlas
2,781
1,236
0
1,394
8,130
4,868
0
2,969
5,161
15,788
0
L
Mercury
WalvaWest
Mercury
2,039
617
0
2,650
6,369
1,774
0
1,746
4,623
0
19,381
W
Amaterasu
itatchi clan NL
Amaterasu
4,876
2,931
0
1,778
4,924
3,293
848
310
4,284
0
35,973
W
Ratatoskr
sniperman 16
Ratatoskr
2,924
281
0
2,106
4,938
1,479
609
165
4,731
0
35,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,963
Gold Earned
28,551
334
Minions Killed
308
0
Camps Cleared
0
1,142,092
Distance Traveled
1,029,526
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,300
664
96
9
0
211,656
0
L
Odin
5,567
506
66
6
0
212,145
1
L
Cupid
6,203
564
82
7
0
181,457
5
L
Ra
5,471
497
77
7
0
215,810
6
W
Sylvanus
5,411
492
28
3
0
218,493
3
W
Anhur
5,539
504
47
4
0
207,184
2
L
Atlas
6,250
568
25
2
0
200,817
2
L
Mercury
5,060
460
58
5
0
219,297
2
W
Amaterasu
6,631
603
87
8
0
227,414
2
W
Ratatoskr
7,082
644
76
7
0
277,345
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role