Player Matchup

Neith
Neith
IronShark1997
Neith
Level 81
God Stats
12W - 16L
1,404 SR
Queue Stats
136W - 156L
1,385 Elo+
Solo
Atlas
Atlas
King60086008
Atlas
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,101 Elo+
Solo
Fenrir
Fenrir
ivad39
Fenrir
Level 69
God Stats
18W - 17L
1,557 SR
Queue Stats
271W - 278L
1,406 Elo+
Solo
Cliodhna
Cliodhna
omisws
Cliodhna
Level 51
God Stats
18W - 21L
1,484 SR
Queue Stats
284W - 300L
1,409 Elo+
Solo
Sol
Sol
zaif3366
Sol
Level 125
God Stats
31W - 49L
1,453 SR
Queue Stats
122W - 148L
1,381 Elo+
Solo
Team Averages
Level 87
1,479 SR
1,337 Elo+

VS

Team Averages
Level 73
1,352 SR
1,391 Elo+
Atlas
Atlas
 
Atlas
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Oheytsou_
Nu Wa
Level 87
God Stats
8W - 10L
1,206 SR
Queue Stats
144W - 157L
1,368 Elo+
Solo
Bacchus
Bacchus
Ratatouille_698
Bacchus
Level 68
God Stats
0W - 2L
1,286 SR
Queue Stats
220W - 274L
1,365 Elo+
Solo
Cerberus
Cerberus
VISCOAHOLIC
Cerberus
Level 60
God Stats
3W - 2L
1,241 SR
Queue Stats
200W - 275L
1,309 Elo+
Solo
Skadi
Skadi
XxDaniCandyxX
Skadi
Level 67
God Stats
14W - 7L
1,526 SR
Queue Stats
152W - 194L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 0 / 3
5,547
616
4,614
1,975
531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
3 / 0 / 3
5,579
620
1,098
3,227
1,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
ivad39
Fenrir
9
2 / 1 / 2
5,338
593
2,621
5,080
2,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cliodhna
omisws
Cliodhna
9
2 / 1 / 4
5,594
622
2,677
4,376
1,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
4 / 0 / 2
5,669
630
3,042
3,302
940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
7
1 / 5 / 0
4,562
507
2,790
7,072
2,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
Oheytsou_
Nu Wa
7
0 / 4 / 1
4,566
507
2,028
4,880
1,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

1
0 / 0 / 0
1,680
187
0
0
0
Cerberus
VISCOAHOLIC
Cerberus
5
0 / 2 / 0
4,008
445
506
6,208
2,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 5 / 0
3,953
439
518
4,321
892
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
16
Kills
1
2
Deaths
16
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
5
0
0.2
W
5
0
3
6.5
W
3
0
3
4.5
L
Nu Wa
Oheytsou_
Nu Wa
0
4
1
0.13
L
0
0
0
0
L
Cerberus
VISCOAHOLIC
Cerberus
0
2
0
0
L
0
5
0
0
W
Fenrir
ivad39
Fenrir
2
1
2
3
W
Cliodhna
omisws
Cliodhna
2
1
4
4
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,052
Damage
5,842
17,960
Taken
22,481
7,191
Mitigated
6,876
7,091
Healing
3,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
2,790
873
0
1,558
7,072
2,374
0
708
6,124
16,118
0
W
4,614
2,357
0
517
1,975
531
561
300
1,675
0
23,856
W
1,098
525
0
968
3,227
1,706
238
254
2,973
12,795
0
L
Nu Wa
Oheytsou_
Nu Wa
2,028
265
0
886
4,880
1,334
0
2,641
2,239
21,089
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Cerberus
VISCOAHOLIC
Cerberus
506
64
0
1,146
6,208
2,276
0
726
5,482
12,326
0
L
518
292
0
56
4,321
892
0
512
3,809
0
6,755
W
Fenrir
ivad39
Fenrir
2,621
499
0
1,872
5,080
2,760
486
1,966
3,114
3,501
19,150
W
Cliodhna
omisws
Cliodhna
2,677
58
0
2,067
4,376
1,254
0
1,309
3,067
0
26,514
W
3,042
542
0
1,667
3,302
940
1,212
1,495
1,807
27,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,727
Gold Earned
18,769
225
Minions Killed
147
0
Camps Cleared
0
864,688
Distance Traveled
502,898
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
4,562
507
42
5
0
136,122
3
W
Neith
5,547
616
45
5
0
161,133
1
W
Atlas
5,579
620
28
3
0
163,977
0
L
Nu Wa
4,566
507
42
5
0
151,341
0
L
Bacchus
1,680
187
0
0
0
0
0
L
Cerberus
4,008
445
51
6
0
136,622
2
L
Skadi
3,953
439
12
1
0
78,813
1
W
Fenrir
5,338
593
33
4
0
180,810
0
W
Cliodhna
5,594
622
68
8
0
198,015
4
W
Sol
5,669
630
51
6
0
160,753
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role