Player Matchup

Anhur
Anhur
Platinum III
CompotedePine
Anhur
Platinum III
Level 69
God Stats
8W - 2L
1,868 SR
Queue Stats
26W - 11L
1,876 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 69
1,868 SR
1,876 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 68
1,679 SR
1,806 MMR
Medusa
Medusa
Gold III
Ivanschnitz
Medusa
Gold III
Level 68
God Stats
8W - 3L
1,679 SR
Queue Stats
12W - 9L
1,806 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 0
5,752
1,150
4,215
4,691
1,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
He BoBastetChronosSolFreya

VS

Bans
UllrPoseidonOlorunIzanamiKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
8
0 / 5 / 0
3,899
780
2,540
5,352
1,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
5
Kills
0
0
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
0
0
5
L
Medusa
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,215
Damage
2,540
4,691
Taken
5,352
1,878
Mitigated
1,479
2,156
Healing
644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,215
1,409
0
2,156
4,691
1,878
899
157
4,534
0
25,479
L
Medusa
2,540
969
0
644
5,352
1,479
0
244
5,108
0
13,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,752
Gold Earned
3,899
61
Minions Killed
25
3
Camps Cleared
1
84,604
Distance Traveled
91,474
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,752
1,150
61
12
3
84,604
1
L
Medusa
3,899
780
25
5
1
91,474
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role