Player Matchup

Gilgamesh
Gilgamesh
Ahiyawa
Gilgamesh
Level 21
God Stats
1W - 3L
1,590 SR
Queue Stats
14W - 11L
1,523 Elo+
Party 1
Cliodhna
Cliodhna
Lunisole
Cliodhna
Level 79
God Stats
7W - 4L
1,511 SR
Queue Stats
75W - 63L
1,537 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Shinji789
Cu Chulainn
Level 97
God Stats
18W - 15L
1,520 SR
Queue Stats
127W - 114L
1,435 Elo+
Party 1
Atlas
Atlas
likenlesurvivan
Atlas
Level 86
God Stats
3W - 2L
1,744 SR
Queue Stats
52W - 39L
1,544 Elo+
Party 1
Zeus
Zeus
prolytos
Zeus
Level 71
God Stats
3W - 1L
1,879 SR
Queue Stats
64W - 48L
1,582 Elo+
Party 1
Team Averages
Level 71
1,649 SR
1,524 Elo+

VS

Team Averages
Level 43
1,532 SR
1,450 Elo+
Mercury
Mercury
HaramSMH
Mercury
Level 67
God Stats
1W - 1L
1,726 SR
Queue Stats
186W - 188L
1,498 Elo+
Party 2
Sobek
Sobek
PogChampion777
Sobek
Level 69
God Stats
10W - 8L
1,581 SR
Queue Stats
154W - 162L
1,475 Elo+
Party 2
Bellona
Bellona
RollBackFan42069
Bellona
Level 6
God Stats
1W - 2L
1,466 SR
Queue Stats
1W - 2L
1,424 Elo+
Party 2
Sol
Sol
SabriAyoub
Sol
Level 63
God Stats
11W - 7L
1,633 SR
Queue Stats
216W - 232L
1,468 Elo+
Party 2
Chernobog
Chernobog
slasherx69x
Chernobog
Level 8
God Stats
2W - 3L
1,253 SR
Queue Stats
9W - 14L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ahiyawa
Gilgamesh
10
1 / 0 / 7
6,543
503
2,602
5,918
2,883
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cliodhna
Lunisole
Cliodhna
14
9 / 0 / 3
8,665
667
10,032
8,014
2,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cu Chulainn
Shinji789
Cu Chulainn
13
7 / 1 / 4
8,480
652
10,237
10,832
11,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

12
0 / 2 / 1
7,087
545
3,451
6,319
2,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zeus
14
7 / 1 / 2
8,503
654
6,116
5,572
1,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
HaramSMH
Mercury
8
0 / 5 / 1
5,573
429
1,568
9,323
2,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
0 / 3 / 0
5,669
436
1,007
9,136
5,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 7 / 0
6,508
501
3,904
12,719
5,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 5 / 0
6,248
481
9,132
8,852
2,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chernobog
slasherx69x
Chernobog
11
1 / 4 / 0
6,518
501
1,961
6,104
1,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
24
Kills
4
4
Deaths
24
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Ahiyawa
Gilgamesh
1
0
7
4.5
L
Mercury
HaramSMH
Mercury
0
5
1
0.1
W
Cliodhna
Lunisole
Cliodhna
9
0
3
10.5
L
0
3
0
0
L
1
7
0
0.14
L
2
5
0
0.4
W
Cu Chulainn
Shinji789
Cu Chulainn
7
1
4
9
W
0
2
1
0.25
W
Zeus
7
1
2
8
L
Chernobog
slasherx69x
Chernobog
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,438
Damage
17,572
36,655
Taken
46,134
21,437
Mitigated
17,610
12,569
Healing
7,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Ahiyawa
Gilgamesh
2,602
913
0
1,491
5,918
2,883
216
2,075
3,843
0
14,282
L
Mercury
HaramSMH
Mercury
1,568
73
0
500
9,323
2,277
0
1,289
7,803
0
23,073
W
Cliodhna
Lunisole
Cliodhna
10,032
1,131
0
4,344
8,014
2,863
820
2,509
5,505
0
55,516
L
1,007
0
0
1,975
9,136
5,705
0
2,988
6,000
12,690
0
L
3,904
1,208
0
1,853
12,719
5,706
120
0
11,955
0
23,056
L
9,132
2,876
0
2,395
8,852
2,507
0
1,575
6,973
35,866
3,634
W
Cu Chulainn
Shinji789
Cu Chulainn
10,237
1,630
0
4,764
10,832
11,054
0
2,750
8,082
0
41,749
W
3,451
926
0
640
6,319
2,824
456
1,184
5,135
38,161
0
W
Zeus
6,116
1,285
0
1,330
5,572
1,813
2,008
1,128
4,444
67,244
0
L
Chernobog
slasherx69x
Chernobog
1,961
1,426
0
516
6,104
1,415
0
3,163
2,781
0
23,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,278
Gold Earned
30,516
389
Minions Killed
254
0
Camps Cleared
0
1,324,744
Distance Traveled
1,275,773
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,543
503
16
1
0
248,184
0
L
Mercury
5,573
429
46
4
0
310,301
3
W
Cliodhna
8,665
667
97
7
0
331,239
1
L
Sobek
5,669
436
25
2
0
239,205
1
L
Bellona
6,508
501
50
4
0
258,207
1
L
Sol
6,248
481
67
5
0
253,846
3
W
Cu Chulainn
8,480
652
75
6
0
249,287
0
W
Atlas
7,087
545
66
5
0
268,808
0
W
Zeus
8,503
654
135
10
0
227,226
1
L
Chernobog
6,518
501
66
5
0
214,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role