Player Matchup

Achilles
Achilles
HellGuy_x2001x_
Achilles
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 151L
1,359 Elo+
Solo
Atlas
Atlas
Nineveh--918
Atlas
Level 89
God Stats
0W - 1L
1,186 SR
Queue Stats
28W - 28L
1,388 Elo+
Party 1
Neith
Neith
PettyDeity
Neith
Level 103
God Stats
159W - 159L
1,523 SR
Queue Stats
574W - 693L
1,398 Elo+
Solo
Ra
Ra
shylilgem
Ra
Level 68
God Stats
23W - 30L
1,391 SR
Queue Stats
358W - 387L
1,398 Elo+
Solo
Thanatos
Thanatos
ulvavothan
Thanatos
Level 86
God Stats
0W - 1L
1,411 SR
Queue Stats
31W - 26L
1,394 Elo+
Party 1
Team Averages
Level 79
1,402 SR
1,387 Elo+

VS

Team Averages
Level 107
1,549 SR
1,376 Elo+
Zhong Kui
Zhong Kui
DBear2715
Zhong Kui
Level 105
God Stats
181W - 157L
1,584 SR
Queue Stats
467W - 509L
1,341 Elo+
Solo
Atlas
Atlas
GunnerMW
Atlas
Level 77
God Stats
2W - 0L
1,500 SR
Queue Stats
114W - 115L
1,425 Elo+
Solo
Sun Wukong
Sun Wukong
Jamez5998
Sun Wukong
Level 138
God Stats
5W - 2L
1,701 SR
Queue Stats
560W - 592L
1,406 Elo+
Solo
Neith
Neith
StoniestBowl2
Neith
Level 107
God Stats
58W - 75L
1,421 SR
Queue Stats
487W - 635L
1,319 Elo+
Solo
Sol
Sol
the_gay_crusad
Sol
Level 109
God Stats
124W - 95L
1,540 SR
Queue Stats
409W - 463L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
5
0 / 2 / 0
3,551
507
1,042
3,180
1,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

6
0 / 2 / 0
3,862
552
1,898
6,135
2,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
7
0 / 1 / 0
3,891
556
3,220
3,339
880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 3 / 0
5,116
731
2,890
5,212
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
ulvavothan
Thanatos
6
0 / 1 / 0
3,849
550
1,518
4,638
1,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DBear2715
Zhong Kui
10
3 / 0 / 0
5,476
782
2,332
3,728
2,065
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Atlas
GunnerMW
Atlas
8
2 / 0 / 2
4,900
700
2,377
4,843
1,461
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Jamez5998
Sun Wukong
8
0 / 0 / 3
4,472
639
2,367
5,274
1,754
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 0 / 1
4,298
614
2,975
3,449
1,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
3 / 2 / 0
5,453
779
3,238
4,845
1,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
15
2
Kills
9
9
Deaths
2
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
DBear2715
Zhong Kui
3
0
0
3
W
Atlas
GunnerMW
Atlas
2
0
2
3
L
Achilles
0
2
0
0
W
Sun Wukong
Jamez5998
Sun Wukong
0
0
3
1.5
L
0
2
0
0
L
Neith
0
1
0
0
W
1
0
1
1.5
L
2
3
0
0.67
W
3
2
0
1.5
L
Thanatos
ulvavothan
Thanatos
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,568
Damage
13,289
22,504
Taken
22,139
7,651
Mitigated
7,686
10,240
Healing
11,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
DBear2715
Zhong Kui
2,332
399
0
3,213
3,728
2,065
1,326
0
3,580
27,701
0
W
Atlas
GunnerMW
Atlas
2,377
1,219
916
1,442
4,843
1,461
0
976
3,867
10,685
0
L
Achilles
1,042
439
0
404
3,180
1,617
0
1,561
1,619
0
7,232
W
Sun Wukong
Jamez5998
Sun Wukong
2,367
338
0
1,991
5,274
1,754
0
544
4,686
0
18,088
L
1,898
843
65
2,502
6,135
2,301
0
663
5,472
9,731
0
L
Neith
3,220
892
0
1,502
3,339
880
0
1,265
2,074
0
22,561
W
2,975
1,549
0
1,114
3,449
1,129
310
793
2,656
0
19,125
L
2,890
307
0
1,297
5,212
1,716
411
3,482
1,730
25,489
0
W
3,238
1,145
0
2,361
4,845
1,277
852
2,307
2,414
26,059
0
L
Thanatos
ulvavothan
Thanatos
1,518
420
0
4,470
4,638
1,137
0
976
3,662
0
13,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,269
Gold Earned
24,599
170
Minions Killed
210
0
Camps Cleared
0
611,899
Distance Traveled
684,237
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,476
782
64
9
0
117,511
3
W
Atlas
4,900
700
14
2
0
143,553
2
L
Achilles
3,551
507
20
3
0
69,648
0
W
Sun Wukong
4,472
639
38
5
0
164,738
1
L
Atlas
3,862
552
17
2
0
129,276
0
L
Neith
3,891
556
34
5
0
126,689
5
W
Neith
4,298
614
38
5
0
142,332
1
L
Ra
5,116
731
62
9
0
151,235
0
W
Sol
5,453
779
56
8
0
116,103
0
L
Thanatos
3,849
550
37
5
0
135,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role