Player Matchup

Atlas
Atlas
ChevalierMagique
Atlas
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
224W - 268L
1,427 Elo+
Party 1
Sol
Sol
Kroleee
Sol
Level 87
God Stats
4W - 10L
1,283 SR
Queue Stats
294W - 344L
1,432 Elo+
Solo
Nike
Nike
Liliemes
Nike
Level 88
God Stats
5W - 4L
1,480 SR
Queue Stats
197W - 246L
1,438 Elo+
Party 1
Cupid
Cupid
MasterDos
Cupid
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 63L
1,344 Elo+
Solo
Gilgamesh
Gilgamesh
nabka
Gilgamesh
Level 83
God Stats
23W - 23L
1,549 SR
Queue Stats
591W - 636L
1,426 Elo+
Solo
Team Averages
Level 81
1,463 SR
1,413 Elo+

VS

Team Averages
Level 86
1,476 SR
1,462 Elo+
Izanami
Izanami
 
Izanami
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
DeathBlade300
Osiris
Level 117
God Stats
5W - 4L
1,427 SR
Queue Stats
105W - 132L
1,440 Elo+
Solo
Nu Wa
Nu Wa
Nadarjus
Nu Wa
Level 121
God Stats
243W - 257L
1,527 SR
Queue Stats
436W - 509L
1,516 Elo+
Solo
Fenrir
Fenrir
andrej983
Fenrir
Level 61
God Stats
16W - 11L
1,459 SR
Queue Stats
53W - 56L
1,421 Elo+
Solo
Agni
Agni
mamkotatic
Agni
Level 89
God Stats
25W - 29L
1,466 SR
Queue Stats
284W - 301L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 5
7,946
418
4,882
14,702
11,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sol
14
1 / 6 / 1
8,588
452
5,500
13,913
4,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nike
13
1 / 6 / 3
8,184
431
6,766
15,248
8,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cupid
MasterDos
Cupid
15
3 / 6 / 3
8,529
449
4,953
12,034
3,398
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
nabka
Gilgamesh
14
3 / 5 / 3
9,043
476
6,106
15,347
10,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
5 / 2 / 6
10,984
578
9,773
12,226
4,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
9 / 3 / 4
11,428
601
10,186
13,226
14,593
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
Nadarjus
Nu Wa
15
2 / 1 / 3
9,752
513
11,556
6,437
2,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
andrej983
Fenrir
14
6 / 3 / 7
9,706
511
6,390
12,139
4,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
4 / 1 / 10
11,260
593
16,599
12,531
5,160
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
56
9
Kills
26
27
Deaths
10
15
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
2
6
4
L
1
4
5
0.88
W
9
3
4
3.67
L
Sol
1
6
1
0.25
L
Nike
1
6
3
0.42
L
Cupid
MasterDos
Cupid
3
6
3
0.75
W
Nu Wa
Nadarjus
Nu Wa
2
1
3
3.5
W
Fenrir
andrej983
Fenrir
6
3
7
3.17
W
4
1
10
9
L
Gilgamesh
nabka
Gilgamesh
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,207
Damage
54,504
71,244
Taken
56,559
38,753
Mitigated
30,638
13,375
Healing
19,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
9,773
7,301
0
2,521
12,226
4,435
3,643
1,932
10,207
0
93,161
L
4,882
1,342
0
1,140
14,702
11,722
0
6,767
7,935
28,097
3,411
W
10,186
3,185
302
2,747
13,226
14,593
261
1,430
11,032
0
55,217
L
Sol
5,500
983
0
3,378
13,913
4,268
252
8,141
5,772
55,926
0
L
Nike
6,766
642
0
1,110
15,248
8,685
0
4,527
10,721
4,107
38,756
L
Cupid
MasterDos
Cupid
4,953
2,759
775
2,506
12,034
3,398
138
4,034
8,000
0
38,848
W
Nu Wa
Nadarjus
Nu Wa
11,556
3,785
480
1,320
6,437
2,056
6,198
2,670
3,688
68,380
0
W
Fenrir
andrej983
Fenrir
6,390
504
0
4,416
12,139
4,394
0
2,240
9,827
0
36,407
W
16,599
583
249
7,580
12,531
5,160
0
2,763
9,684
74,264
0
L
Gilgamesh
nabka
Gilgamesh
6,106
1,213
0
4,466
15,347
10,680
21
4,686
10,661
0
55,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,290
Gold Earned
53,130
411
Minions Killed
530
0
Camps Cleared
0
1,684,929
Distance Traveled
1,714,618
25
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,984
578
133
7
0
331,711
3
L
Atlas
7,946
418
72
4
0
350,685
4
W
Osiris
11,428
601
104
5
0
338,574
3
L
Sol
8,588
452
103
5
0
318,615
6
L
Nike
8,184
431
80
4
0
325,536
2
L
Cupid
8,529
449
65
3
0
343,077
9
W
Nu Wa
9,752
513
98
5
0
292,484
1
W
Fenrir
9,706
511
55
3
0
391,110
0
W
Agni
11,260
593
140
7
0
360,739
5
L
Gilgamesh
9,043
476
91
5
0
347,016
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role