Player Matchup

Medusa
Medusa
Got Spectral
Medusa
Level 10
God Stats
3W - 2L
1,500 SR
Queue Stats
21W - 4L
1,500 Elo+
Party 2
Atlas
Atlas
New Shotguns
Atlas
Level 108
God Stats
40W - 18L
1,500 SR
Queue Stats
529W - 392L
1,556 Elo+
Party 2
Poseidon
Poseidon
SCAR 1940
Poseidon
Level 86
God Stats
1W - 0L
1,589 SR
Queue Stats
34W - 26L
1,544 Elo+
Party 2
Team Averages
Level 68
1,530 SR
1,533 Elo+

VS

Team Averages
Level 81
1,541 SR
1,392 Elo+
Cthulhu
Cthulhu
JustSaiyan94473
Cthulhu
Level 35
God Stats
8W - 5L
1,549 SR
Queue Stats
75W - 89L
1,412 Elo+
Party 1
Ao Kuang
Ao Kuang
Juststalin5338
Ao Kuang
Level 100
God Stats
0W - 1L
1,520 SR
Queue Stats
171W - 185L
1,377 Elo+
Party 1
Chaac
Chaac
Trill poseidon
Chaac
Level 109
God Stats
14W - 12L
1,554 SR
Queue Stats
124W - 115L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
16 / 6 / 5
13,286
886
22,622
13,988
5,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 2 / 17
11,500
767
12,048
13,678
12,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Poseidon
SCAR 1940
Poseidon
14
5 / 5 / 14
11,160
744
12,102
13,542
4,816
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 9
9,041
603
8,230
19,207
17,692
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
15
11 / 10 / 2
12,449
830
11,921
20,614
15,362
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
2 / 5 / 10
9,887
659
15,752
21,495
17,367
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
34
23
Kills
13
13
Deaths
23
36
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Medusa
16
6
5
3.08
L
0
8
9
0.56
L
Ao Kuang
11
10
2
1.2
W
2
2
17
5.25
W
Poseidon
SCAR 1940
Poseidon
5
5
14
2.4
L
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,772
Damage
35,903
41,208
Taken
61,316
23,146
Mitigated
50,421
10,125
Healing
18,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
22,622
12,368
0
2,330
13,988
5,999
2,286
8,190
5,798
0
55,396
L
8,230
647
902
1,270
19,207
17,692
242
7,739
11,468
24,526
0
L
Ao Kuang
11,921
2,917
1,051
4,635
20,614
15,362
591
8,732
11,882
21,673
0
W
12,048
5,183
377
4,243
13,678
12,331
432
5,471
8,207
22,688
0
W
Poseidon
SCAR 1940
Poseidon
12,102
1,599
128
3,047
13,542
4,816
0
6,753
6,789
36,996
0
L
15,752
1,205
699
9,871
21,495
17,367
576
8,079
13,416
207
48,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,946
Gold Earned
31,377
149
Minions Killed
111
4
Camps Cleared
5
827,893
Distance Traveled
793,434
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,286
886
69
5
3
254,950
1
L
Cthulhu
9,041
603
33
2
0
265,186
1
L
Ao Kuang
12,449
830
21
1
3
244,833
1
W
Atlas
11,500
767
28
2
1
306,970
0
W
Poseidon
11,160
744
52
3
0
265,973
4
L
Chaac
9,887
659
57
4
2
283,415
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role