Player Matchup

Sylvanus
Sylvanus
Silver IV
Valky115
Sylvanus
Silver IV
Level 98
God Stats
1W - 1L
1,476 SR
Queue Stats
10W - 9L
1,439 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,476 SR
1,439 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 42
1,663 SR
485 MMR
Chiron
Chiron
Bronze V
Yeshua-Yahweh
Chiron
Bronze V
Level 42
God Stats
2W - 3L
1,663 SR
Queue Stats
15W - 65L
485 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Valky115
Sylvanus
20
5 / 2 / 0
15,561
819
22,511
21,914
19,556
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Ah Muzen CabLokiSkadiKaliPoseidon

VS

Bans
BastetVulcanGilgameshTsukuyomiBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 0
12,974
683
12,998
25,411
17,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
5
Kills
2
2
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Valky115
Sylvanus
5
2
0
2.5
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,511
Damage
12,998
21,914
Taken
25,411
19,556
Mitigated
17,403
12,393
Healing
4,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Valky115
Sylvanus
22,511
8,429
0
12,393
21,914
19,556
2,905
560
21,354
114,023
18,599
L
12,998
5,822
0
4,574
25,411
17,403
1,217
19,374
6,022
0
74,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,561
Gold Earned
12,974
215
Minions Killed
150
13
Camps Cleared
0
284,899
Distance Traveled
335,656
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
15,561
819
215
11
13
284,899
2
L
Chiron
12,974
683
150
8
0
335,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role